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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2008
Posts: 24
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So after a long long hiatus (2 years) I say to myself (after happening to see U-571 on TV) It's time for some U-boat fun.
Proceed to install the game, everything goes well. Read a few quick tip guides to help me get back into the swing of things. Finish the starter mission and then go out on my first patrol to the Brit coastal waters. Heres were the problem starts, a destroyer that stays with me for EVER and wont give up. AT ALL. Just keeps circle jerking it along my general path but always about 5000 yards behind and to a side. I burn through all my battery at 1 knot and get to like 47% co2. Forced to surface..., game ends. What. The. I lost him for a bit was able to surface at night and go about 100nm away then got my reposition report and headed for the new coastal area, then magical poof he's back and eventually the magical rape above happened. I think I might be done with this game series AGAIN after a break of 2 years and 2 hours of play time. Last edited by Webster; 05-01-12 at 07:36 PM. Reason: watch the language please |
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#2 |
Eternal Patrol
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That's what you get for watching that movie.
![]() Actually this is a fairly well-known bug, and it's harmless. Apparently what happens is that a destroyer will decide to attach itself to you thinking that you're it's leader. It will maintain it's distance like a faithful dog, and will never attack you.
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#3 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
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Known stock bug - save & reload and he'll stop following you. No stress
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#4 |
Watch
![]() Join Date: Aug 2008
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Downloads: 17
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Obviously it's not harmless because as soon as I surfaced (under optimal sight conditions, as forced to because of battery and air as I said) he ran right up and killed me.
Also how would I find out if I have been patched to the latest patch (Uplay said it was patching when I first ran it after install. but I don't know) |
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#5 | |
Stowaway
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#6 |
Eternal Patrol
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How interesting. I had three of them follow me all the way back to Germany, and never bothered me. Others have reported the same.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Watch
![]() Join Date: Jun 2011
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Well I have to back Captain Wolfe up on this one. I have not had that in an age then the other day I had a DD follow me (post mods) doing his extreme 360's thought nothing of it as a known bug, so I surfaced, again thinking nothing of it and blamo he got me, I wasn't impressed
![]() Was only fair though I have sunk over 500k and just started Happy Times (well it was for him not so much me ![]() Dont worry Captain Wolfe see it as payment in full for the havoc your about to wreak ! |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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Thanks for the heads up!!! D40 ![]()
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Dogfish40 |
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#9 |
Watch
![]() Join Date: Jun 2011
Posts: 15
Downloads: 60
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Ha what do ya know again today (we are on a roll) and this time he followed me all the way to the bay of Biscay then gave up after getting into axis air cover, funny thing was after he gave up right outside Brest a frikin hurricane (plane) showed up and started strafing and bombing me right in Luftwaffe airspace too, I didn't have report contact available as I had just reported the DD chasing me hoping for air cover. I dove and the plane picked up on a German merchant and promptly started attacking that. I blame TDW for his IRAI mod but in a good way of course couple that with the fish stew and your as good as dead
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#10 |
Watch
![]() Join Date: Apr 2012
Posts: 22
Downloads: 27
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If i may make a suggestion (this is what i do when i get this bug) use it as free tonnage. Get him positioned so hes between you and a coast, and run him straight into it; he'll stop before running aground. Then, get to one side of him, and give him one torp right in the middle. Destroyer gone. Free tonnage.
Just make sure you stay outside the sound range. Im not sure how they react when theyre bugged like that. |
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#11 |
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I'm not sure if what I experienced is the bug people are mentioning because he was following my general track and constantly doing 360 spirals like he was searching for me, then as soon as I was forced to surface he stopped doing that and made a bee line for me and toasted me.
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#12 |
Grey Wolf
![]() Join Date: Nov 2010
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The "velcro destroyer" is easily dealt with using anti-AI maneuvers. It always remains at a fixed distance and circles. It also (from my own observations) never exceeds 14 or 15 knots. When the opportunity arises, steering in the exact opposite direction at flank speed until it is ~20-30km away, which will remove it from active processing, essentially deleting the bugged unit. The AI bug never has it close faster than 15 knots, meaning it can be outrun. Naturally, this burns tons of fuel and may not be practicable, depending on individual circumstances. However, this is the only way to make it go away without the reload trick.
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#13 | |
Watch
![]() Join Date: Apr 2012
Posts: 22
Downloads: 27
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