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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2011
Posts: 15
Downloads: 60
Uploads: 0
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Well I have to back Captain Wolfe up on this one. I have not had that in an age then the other day I had a DD follow me (post mods) doing his extreme 360's thought nothing of it as a known bug, so I surfaced, again thinking nothing of it and blamo he got me, I wasn't impressed
![]() Was only fair though I have sunk over 500k and just started Happy Times (well it was for him not so much me ![]() Dont worry Captain Wolfe see it as payment in full for the havoc your about to wreak ! |
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#2 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Thanks for the heads up!!! D40 ![]()
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Dogfish40 |
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#3 |
Watch
![]() Join Date: Jun 2011
Posts: 15
Downloads: 60
Uploads: 0
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Ha what do ya know again today (we are on a roll) and this time he followed me all the way to the bay of Biscay then gave up after getting into axis air cover, funny thing was after he gave up right outside Brest a frikin hurricane (plane) showed up and started strafing and bombing me right in Luftwaffe airspace too, I didn't have report contact available as I had just reported the DD chasing me hoping for air cover. I dove and the plane picked up on a German merchant and promptly started attacking that. I blame TDW for his IRAI mod but in a good way of course couple that with the fish stew and your as good as dead
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#4 |
Watch
![]() Join Date: Apr 2012
Posts: 22
Downloads: 27
Uploads: 0
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If i may make a suggestion (this is what i do when i get this bug) use it as free tonnage. Get him positioned so hes between you and a coast, and run him straight into it; he'll stop before running aground. Then, get to one side of him, and give him one torp right in the middle. Destroyer gone. Free tonnage.
Just make sure you stay outside the sound range. Im not sure how they react when theyre bugged like that. |
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#5 |
Watch
![]() Join Date: Aug 2008
Posts: 24
Downloads: 17
Uploads: 0
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I'm not sure if what I experienced is the bug people are mentioning because he was following my general track and constantly doing 360 spirals like he was searching for me, then as soon as I was forced to surface he stopped doing that and made a bee line for me and toasted me.
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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The "velcro destroyer" is easily dealt with using anti-AI maneuvers. It always remains at a fixed distance and circles. It also (from my own observations) never exceeds 14 or 15 knots. When the opportunity arises, steering in the exact opposite direction at flank speed until it is ~20-30km away, which will remove it from active processing, essentially deleting the bugged unit. The AI bug never has it close faster than 15 knots, meaning it can be outrun. Naturally, this burns tons of fuel and may not be practicable, depending on individual circumstances. However, this is the only way to make it go away without the reload trick.
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#7 | |
Watch
![]() Join Date: Apr 2012
Posts: 22
Downloads: 27
Uploads: 0
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