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Old 04-05-12, 02:38 PM   #1
superburp
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Hi, I'm new here.

I downloaded the Magui final version and it's great, but there's just one thing that I don't like: there aren't swastikas! In a simulation of U-Boot it's hard for me to accept it. Anyone knows if there's the possibility to insert them?

Thanks.
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Old 04-07-12, 02:21 PM   #2
Magic1111
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Hi, I'm new here.
Welcome aboard!!!
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Old 04-07-12, 03:12 PM   #3
superburp
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Welcome aboard!!!
Thanks !
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Old 04-12-12, 12:26 AM   #4
TorpLos
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Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!

Can somebody tell me how to add the compass in MaGuiF to the compass over NYGM and the Hitman Optics mod?? Just the slideout compass that comes out to the right of the screen in both mods.

Last edited by TorpLos; 04-13-12 at 09:48 AM.
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Old 04-13-12, 09:46 AM   #5
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Old 05-01-12, 06:21 PM   #6
Tigershark624
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Quote:
Originally Posted by TorpLos View Post
Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!
I was having the same problem, but enabling Depth Charge Shake before MaGuiF corrected it. Try that and let me know if it worked for you.
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Old 05-01-12, 07:48 PM   #7
makman94
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Quote:
Originally Posted by TorpLos View Post
Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!
hi TorpLos,
Depth Charge Shake by NVdrifter mod and MaGui F's cameras are INCOMPATIBLE.
so , if you want to use MaGui you will NOT enable this AFTER MaGui (or ANY other mod that conflicts with MaGui's files)

tip: you can make them compatible by coping from MaGui F's camera to Depth Charge Shake's camera ALL (and i mean ALL of them,one by one) the values that you will see at uzo,conning deck , attack scope,obs scope ,binoculars,deck gun and flak guns.

ps: i read somewhere that you believe that MaGui is causing you CTD. i ensure you that MaGui is not your 'problem' . if you want to check a mod ,run on a FRESH NEW install (becuase your current one maybe corrupted) ONLY the mod that you want to check (no other mods enabled)



Quote:
Originally Posted by Kpt. Weyprecht View Post
Oh, did I miss something? I'm willing to sail again and your GUI is definitely a must-have (as original OLC's one was back when I last played). On my install, it seems to work fine (I didn't have much time for testing) but I had to disable the Open hatch mod and New Interiors with the FM_NI_Fix, otherwise I had a CTD every time I tried to start a patrol on a Type VII boat. Is deletind the library folder an essential step?
(Sorry if my question is a dumb one)
hello Kpt. Weyprecht (thank you for your kind words) ,
i was repling to a shipmate that was asking something for a previous version of MaGui . in your case ,everything is as i released them
ctds with the Open hatch and New Interiors mods most of the times are caused becuase the luck of ram or , i think , using other than viib type of sub (try using the 4gb patch)

Quote:
Originally Posted by twgin View Post
Hello all,

.....

My one remaining issue is with the TDC. In realism options I have manual targeting turned on and weapons officer assist left on as per recommendations. I set the TDC light to red and input relative bearing, AOB, range, and target speed. After locking on the target I turn the TDC on (green light)---first you turn the TDC on and then you lock on target. As my sub moves and the target moves the relative bearing and AOB update as they should but the range dial does not update at all. This seems wrong to me as when using automatic targeting it does...

Anybody have this experience ? Makman, if you are still monitoring the thread, thanks for the mod, its awesome ! Any idea about this behavior ?

Thanks,

twgin
hello Twgin,
thank you for your kind words and i have to say that your question show that you know what you are asking and how to ask it

here is your answer: (pay attention:when we are at manual targeting )
the TDC ,at auto mode, is updating ONLY through the scope's or uzo's bearing the AoB dial . that means that you must NOT change (you or the target) course once you have set the TDC's dials (look above at brown letters a correction that i made at your words). if this happens you will have to reset ,from the start, the dials again.
yes you are right ,when TDC is on (at manual targeting mode) the range is NOT updating . thats exactly the way the devs made it and not me. i changed nothing at the way that TDC is behaving .and even if i wanted(and i want) ...i can't becuase is hardcoded .
and yes you are right ...at NON Manual mode the range , indeed , is updating (and also the AoB by changes of courses , yours and target's )

for the first question of your message , i can't help you becuase MaGui's files are not altering anything for torp's depths ( the torp depth dial is working exactly as in the stock)

Quote:
Originally Posted by Tigershark624 View Post
I was having the same problem, but enabling Depth Charge Shake before MaGuiF corrected it. Try that and let me know if it worked for you.
thats correct Tigershark624 becuase the game 'reads' the last camera.dat that is enabled so it reads the MaGui's one so you have no problem.
but with this set up the Depth Charge Shake mod has no effect so if you want to have both ....you have to make them compatible as i said to Torplos above
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Last edited by makman94; 05-01-12 at 08:57 PM.
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Old 05-02-12, 06:00 PM   #8
twgin
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Magic1111 thanks for the tip about Hsie's option selector. I think reordering the mods I have installed brought torpedo performance back to a more realistic failure rate. Again, I have no explanation for this other than a case of dueling mods; I'll stick with this for a bit and see if I can rack up a few Iron Crosses !

Makman, thank you for the kind words. So I understand that my sequence should be set up the dials, turn on the TDC, and only then lock the scope/uzo on the target. I understand also that in manual targeting any course/speed changes by either my sub or the target will screw up the firing solution.

A few further questions; my technique has been to (all in manual targeting) use the plotting tools to set up a 90 degree attack from a predetermined position. This allows me to predict relative bearing, AOB, range and so on and reduces my problems to determining target speed and getting my sub to the predetermined position at about the same time the target reaches my selected value for relative bearing. What I have been doing is locking on when the target is at a 20 degree relative bearing to the sub (or 340) and then firing when the target had moved to between 10 and 0 degree relative bearing (to minimize gyro angle).

But if the range is in fact not updating in the TDC my predetermined solution at 20 deg relative bearing is wrong at the firing point of 10 deg relative bearing (not really too much range change at these angles...). Is this the case or is the TDC updating the range "inside the box" and just not updating the dial ? Does range even affect gyro angle ?

I am reminded of every sub movie ever made where the captain goes up scope, takes one final set of range/bearings, yells "mark !" and then "fire tube 1!".

So I guess the question is, in manual targeting is the TDC only good for an instantaneous solution (put in the numbers, green light on, lock scope, fire) or will it hold on to a solution over (a short span of) time.

One final question, kind of related, in choppy seas with the scope set low, target lock will be lost as waves lap over the scope. Is this a problem, i.e when scope lock goes away does the TDC grind to a halt or produce an erroneous gyro angle ? Or is it that scope lock just gives the TDC a starting relative bearing value and it will output a continuous good gyro angle as long as courses/speeds remain the same ?

Thanks !

Terry
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