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Old 04-07-12, 03:12 PM   #526
superburp
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Originally Posted by Magic1111 View Post
Welcome aboard!!!
Thanks !
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Old 04-12-12, 12:26 AM   #527
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Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!

Can somebody tell me how to add the compass in MaGuiF to the compass over NYGM and the Hitman Optics mod?? Just the slideout compass that comes out to the right of the screen in both mods.

Last edited by TorpLos; 04-13-12 at 09:48 AM.
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Old 04-13-12, 09:46 AM   #528
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Old 04-14-12, 06:47 AM   #529
Kpt. Weyprecht
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Originally Posted by makman94 View Post
thank you too ,Dbledip



hi Ken ,
you don't really need that file .you can use ,instead of it, the ''FM_NI_Fix_for_MaGui F''.

get the last version of MaGui F ,in there you will find the ''FM_NI_Fix_for_MaGui F'' and :
1.open its files
2.DELETE the library folder
3.enable it and you are ready to go

Don't worry that the library folder will be missing from the fix. just make sure that MaGui mod is enabled AFTER the FM_NI mod and at the end apply the fix.

Oh, did I miss something? I'm willing to sail again and your GUI is definitely a must-have (as original OLC's one was back when I last played). On my install, it seems to work fine (I didn't have much time for testing) but I had to disable the Open hatch mod and New Interiors with the FM_NI_Fix, otherwise I had a CTD every time I tried to start a patrol on a Type VII boat. Is deletind the library folder an essential step?
(Sorry if my question is a dumb one)
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Old 04-30-12, 03:03 PM   #530
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Default TDC range not updating

Hello all,

I am running a Windows 7 box with an nVidiA card, recently installed SH3 with 1.4 patch, latest NYGM, Hsie's realism patches (with Stiebler's supplement 2nd to last in the mod list and Stiebler's addon last in the mod list). I am using MaGui F with the F fix and the colorful optional stopwatch. Very few other mods (internal life mod, torpedo damage final) at this time.

I am using the hi res fix to run SH3 1600 x 1200 right now, looks great although I might experiment to see if I can get to my monitors default of 1920 x 1200.

I was having a heck of a time with torpedo problems, 90% failures on good shots; I created a mission with a tanker just sitting in calm seas to test and confirmed that no matter what the torps would run deep and miss no matter what depth setting/pistol setting. I read somewhere that the Stiebler supplement and addon should be last in the mod list and after doing this seem to have brought the torpedo problem under control; they still run 2 meters or so deep but at least can be reliably used on the target ship with consistent results. I know that the 2 meters deep thing is probably date dependent; a modeling of the "torpedo crisis" situation. I will play around with the dates of my test mission to see if there is some date after which the depth setting is more accurate... I have no explanation of why redoing the mod order might solve this problem but there it is, it does seem to have made a difference.

My one remaining issue is with the TDC. In realism options I have manual targeting turned on and weapons officer assist left on as per recommendations. I set the TDC light to red and input relative bearing, AOB, range, and target speed. After locking on the target I turn the TDC on (green light). As my sub moves and the target moves the relative bearing and AOB update as they should but the range dial does not update at all. This seems wrong to me as when using automatic targeting it does...

Anybody have this experience ? Makman, if you are still monitoring the thread, thanks for the mod, its awesome ! Any idea about this behavior ?

Thanks,

twgin
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Old 04-30-12, 03:16 PM   #531
Magic1111
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Originally Posted by twgin View Post
...
I was having a heck of a time with torpedo problems, 90% failures on good shots;
...
Hi and welcome aboard!

The solution for your problem is, disable via OptionSelector from h.sie Patch theTorpedo Failure Fix Option!
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Old 05-01-12, 06:21 PM   #532
Tigershark624
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Quote:
Originally Posted by TorpLos View Post
Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!
I was having the same problem, but enabling Depth Charge Shake before MaGuiF corrected it. Try that and let me know if it worked for you.
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Old 05-01-12, 07:48 PM   #533
makman94
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Quote:
Originally Posted by TorpLos View Post
Hey guys. So there seems to be a little problem with the Depth Charge Shake by NVdrifter and this mod. The Camera is a little off on the periscopes and UZO, extra lines when depth charge shake is enabled. There any way to get these mods to go seemlessly? Depth Charge shake and MaGuiF are such essential mods to have!
hi TorpLos,
Depth Charge Shake by NVdrifter mod and MaGui F's cameras are INCOMPATIBLE.
so , if you want to use MaGui you will NOT enable this AFTER MaGui (or ANY other mod that conflicts with MaGui's files)

tip: you can make them compatible by coping from MaGui F's camera to Depth Charge Shake's camera ALL (and i mean ALL of them,one by one) the values that you will see at uzo,conning deck , attack scope,obs scope ,binoculars,deck gun and flak guns.

ps: i read somewhere that you believe that MaGui is causing you CTD. i ensure you that MaGui is not your 'problem' . if you want to check a mod ,run on a FRESH NEW install (becuase your current one maybe corrupted) ONLY the mod that you want to check (no other mods enabled)



Quote:
Originally Posted by Kpt. Weyprecht View Post
Oh, did I miss something? I'm willing to sail again and your GUI is definitely a must-have (as original OLC's one was back when I last played). On my install, it seems to work fine (I didn't have much time for testing) but I had to disable the Open hatch mod and New Interiors with the FM_NI_Fix, otherwise I had a CTD every time I tried to start a patrol on a Type VII boat. Is deletind the library folder an essential step?
(Sorry if my question is a dumb one)
hello Kpt. Weyprecht (thank you for your kind words) ,
i was repling to a shipmate that was asking something for a previous version of MaGui . in your case ,everything is as i released them
ctds with the Open hatch and New Interiors mods most of the times are caused becuase the luck of ram or , i think , using other than viib type of sub (try using the 4gb patch)

Quote:
Originally Posted by twgin View Post
Hello all,

.....

My one remaining issue is with the TDC. In realism options I have manual targeting turned on and weapons officer assist left on as per recommendations. I set the TDC light to red and input relative bearing, AOB, range, and target speed. After locking on the target I turn the TDC on (green light)---first you turn the TDC on and then you lock on target. As my sub moves and the target moves the relative bearing and AOB update as they should but the range dial does not update at all. This seems wrong to me as when using automatic targeting it does...

Anybody have this experience ? Makman, if you are still monitoring the thread, thanks for the mod, its awesome ! Any idea about this behavior ?

Thanks,

twgin
hello Twgin,
thank you for your kind words and i have to say that your question show that you know what you are asking and how to ask it

here is your answer: (pay attention:when we are at manual targeting )
the TDC ,at auto mode, is updating ONLY through the scope's or uzo's bearing the AoB dial . that means that you must NOT change (you or the target) course once you have set the TDC's dials (look above at brown letters a correction that i made at your words). if this happens you will have to reset ,from the start, the dials again.
yes you are right ,when TDC is on (at manual targeting mode) the range is NOT updating . thats exactly the way the devs made it and not me. i changed nothing at the way that TDC is behaving .and even if i wanted(and i want) ...i can't becuase is hardcoded .
and yes you are right ...at NON Manual mode the range , indeed , is updating (and also the AoB by changes of courses , yours and target's )

for the first question of your message , i can't help you becuase MaGui's files are not altering anything for torp's depths ( the torp depth dial is working exactly as in the stock)

Quote:
Originally Posted by Tigershark624 View Post
I was having the same problem, but enabling Depth Charge Shake before MaGuiF corrected it. Try that and let me know if it worked for you.
thats correct Tigershark624 becuase the game 'reads' the last camera.dat that is enabled so it reads the MaGui's one so you have no problem.
but with this set up the Depth Charge Shake mod has no effect so if you want to have both ....you have to make them compatible as i said to Torplos above
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Last edited by makman94; 05-01-12 at 08:57 PM.
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Old 05-02-12, 06:00 PM   #534
twgin
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Magic1111 thanks for the tip about Hsie's option selector. I think reordering the mods I have installed brought torpedo performance back to a more realistic failure rate. Again, I have no explanation for this other than a case of dueling mods; I'll stick with this for a bit and see if I can rack up a few Iron Crosses !

Makman, thank you for the kind words. So I understand that my sequence should be set up the dials, turn on the TDC, and only then lock the scope/uzo on the target. I understand also that in manual targeting any course/speed changes by either my sub or the target will screw up the firing solution.

A few further questions; my technique has been to (all in manual targeting) use the plotting tools to set up a 90 degree attack from a predetermined position. This allows me to predict relative bearing, AOB, range and so on and reduces my problems to determining target speed and getting my sub to the predetermined position at about the same time the target reaches my selected value for relative bearing. What I have been doing is locking on when the target is at a 20 degree relative bearing to the sub (or 340) and then firing when the target had moved to between 10 and 0 degree relative bearing (to minimize gyro angle).

But if the range is in fact not updating in the TDC my predetermined solution at 20 deg relative bearing is wrong at the firing point of 10 deg relative bearing (not really too much range change at these angles...). Is this the case or is the TDC updating the range "inside the box" and just not updating the dial ? Does range even affect gyro angle ?

I am reminded of every sub movie ever made where the captain goes up scope, takes one final set of range/bearings, yells "mark !" and then "fire tube 1!".

So I guess the question is, in manual targeting is the TDC only good for an instantaneous solution (put in the numbers, green light on, lock scope, fire) or will it hold on to a solution over (a short span of) time.

One final question, kind of related, in choppy seas with the scope set low, target lock will be lost as waves lap over the scope. Is this a problem, i.e when scope lock goes away does the TDC grind to a halt or produce an erroneous gyro angle ? Or is it that scope lock just gives the TDC a starting relative bearing value and it will output a continuous good gyro angle as long as courses/speeds remain the same ?

Thanks !

Terry
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Old 05-03-12, 12:52 PM   #535
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Tgwin I am learning also.What is helping me is to play with all the TDC dials but with no target at all.Just see what happens.Set bearing at 0 and then play with AOB and speed to see what the gyroangle changes to.This really speeds up the learning of its function for me.Then play with the torpedo Solution button mod in Magui as a checker to see if your on track=setup a solution and then see if WO solution matches.

As for the range updating,I don't think it does.Only thing that will auto-update is the AOB and the gyroangle in relation to the scopes bearing.Reason it updates using auto targeting is beacause that is supposed to simulate a person doing all the measurements and calculations for you anc changing them on the TDC.

Also watch this video by Reaper7 on the fast 90 technique.

Last edited by Wolfstriked; 05-03-12 at 01:05 PM.
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Old 05-03-12, 01:20 PM   #536
Wolfstriked
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I have a question in regards to manual targeting about speed.Do submarines have a certain speed to attack from.I think it doesn't and that just the targets speed is important.I ask because a guide for the Ujagd says to take reading at no moe than 3 knots and no more than 30deg bearings from center.
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Old 05-03-12, 01:38 PM   #537
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Your own speed affects the ability to make some kinds of measurements. I believe I remember the bit you're talking about, very vaugely. Its dependent on the kind of measurements you're taking.

One thing to note is that if you are setting your TDC for instance to a particular range and you are driving towards a target then over time this will skew your solution as the range becomes more and more different from the one you entered. In this sense firing from a low speed or a stand still is better. However this is the opposite for instance if you're in between columns of a convoy where you're going at the same speed as your targets.

Own speed is just another variable you have to track. Most of the time all you have to do is compensate for it a bit more than if you were stationary. For some methods though, such as this Ujagd one, it is a bigger deal, but overall there is really no set speed to operate at since situations are unforseeably variable.
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Old 05-03-12, 02:37 PM   #538
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Quote:
Originally Posted by P_Funk View Post
Your own speed affects the ability to make some kinds of measurements. I believe I remember the bit you're talking about, very vaugely. Its dependent on the kind of measurements you're taking.

One thing to note is that if you are setting your TDC for instance to a particular range and you are driving towards a target then over time this will skew your solution as the range becomes more and more different from the one you entered. In this sense firing from a low speed or a stand still is better. However this is the opposite for instance if you're in between columns of a convoy where you're going at the same speed as your targets.

Own speed is just another variable you have to track. Most of the time all you have to do is compensate for it a bit more than if you were stationary. For some methods though, such as this Ujagd one, it is a bigger deal, but overall there is really no set speed to operate at since situations are unforseeably variable.
Ahh,makes sense then to just stay slow this way your not having to update the range constantly.Thanks for the help.
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Old 05-03-12, 02:38 PM   #539
twgin
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Wolfstriked - In using the colorful Ujagd stopwatch (or any stopwatch for that matter) to measure speed of the target by timing how long it takes for the target to traverse the scope's bearing line it is important that your speed be low and for you to be somewhat perpendicular to the target's course line. If these conditions aren't met the trigonometry of the calculations breaks down and the results aren't as accurate as they could be.

I think this is the rationale behind the instructions you are recalling from the Ujagd tools.

In fact just about any of these speed or targeting calculations involve solving triangles using trig functions. Your sub is one corner of the triangle, the target's position and distance travelled with time form the other 2 corners. If your sub is moving fast or (especially) changing heading the solutions change rapidly from on moment to the next. Same for the target; once they start zig zagging the solutions get a lot harder to maintain... Longer range makes everything worse !

Thanks for the suggestions...

Terry
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Old 05-03-12, 04:56 PM   #540
Wolfstriked
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You got it. One thing that I always wonder is about is how do you find what spread angle to use?is there a tool for this where you feed in say range,length of ship and AOB and it gives you a spread angle?
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