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Old 04-01-12, 10:57 PM   #16
Anvart
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Quote:
Originally Posted by bigboywooly View Post
Ok so here is the problem
...
Any ideas anyone ??
May be it will sound silly... but you didn't forget to insert a marker (empty) chunk: Type 5, subType 0, dataSize 0..?
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Old 04-02-12, 03:23 PM   #17
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Quote:
Originally Posted by Anvart View Post
May be it will sound silly... but you didn't forget to insert a marker (empty) chunk: Type 5, subType 0, dataSize 0..?
Doesnt sound silly at all Anvart
All help appreciated
S3D doesnt give the option to add a type 5 chunk - goes from Nodes = 4 to Properties = 6
No 5
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Old 04-03-12, 01:04 AM   #18
Anvart
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If you did your *.dat file (Kiel port) from scratch, you have to add Type 5 marker...
Use S3D, you just export this chunk as *.rawchunk file from stock dat-file and then import into the beginning of new file (after Start chunk).





Maybe this will help you..?

P.S.
Even easier it can be done with HexEditor...
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Last edited by Anvart; 04-03-12 at 01:37 AM.
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Old 04-03-12, 01:05 PM   #19
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Ah thanx Anvart
Will give that a try and yes a hex editor may be easier in your hands but in mine

Appreciate the help
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Old 04-26-12, 11:32 PM   #20
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Any luck here? I've been eagerly awaiting news of your success/imminent demise
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Old 04-27-12, 10:33 AM   #21
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Nope no luck
Demise has come and gone
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Old 04-27-12, 09:19 PM   #22
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Well, poo! :P
I guess I'll have to wait till I get my new computer and try to kitbash GWX, LSH, and/or WAC :P
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Old 04-28-12, 06:41 PM   #23
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Part of the problem comes from the way SH5 handles things and SH3 handles things.

To use the port models in SH3 will reqiure breaking up the SH5 models and placeing them by SH3 standards.
Not an easy job by any means!

I looked at what is involved and I say, Good Luck to anyone that attempts this!
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