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Lil help required
Ok so here is the problem
Am trying to import the SH5 Kiel port into SH3 Is in dat form and shows in game :woot: Now the normal way of positioning ports and other objects in the Terrain/Locations folder is to add the co ordinates and heading etc on the Locations cfg Well have done that and no matter what coordinates or heading I change the port doesnt move. Ok so thought lets try a different way , make the port a land unit. So placed all relevant parts in the right folders and created an entry on the LND :hmmm: Same result Whatever heading change I make the port doesnt move :damn::damn: http://i60.photobucket.com/albums/h2...rts/Kiel3d.jpg http://i60.photobucket.com/albums/h2...ts/kiels3d.jpg http://i60.photobucket.com/albums/h2...ts/kiel3d1.jpg So now am stumped :nope: Any ideas anyone ?? |
A. That's freakin' awesome!
B. I didn't even suspect this would work! C. Change its orientation and position with S3D? D. That is ultra-awesome! edit: I meant C. Change its orientation and position inside the .dat file using S3D.... |
Did you attach StaticObject controller to the main node in the dat file?
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@ postalbyke
yeah could change position in dat using S3D though would prefer to do it the correct way esp as need the TGA for HB_Kiel to show correct ingame also. Plus dont think would get the final position as needed just by using the dat positional changes. Wasnt sure it would work either but if you dont try you never know @DarkWraith No - the dat I used for import was already an ingame dat and just replaced like for like nodes etc Not noticed that controller on any of the dats I checked with S3D Will look into that tho Thanx for the suggestions :yeah: |
Maybe you accidently deleted the StaticObject controller?
http://www7.pic-upload.de/thumb/23.0...7sbalea5j2.jpg |
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Possibly SSB Been a long week :har: |
Hey M, I'm glad to see you've got back into modding importing some SH5 pieces. If you meet with success I may happen to play SH3 a bit once again.
Good luck ! |
Hey Alex
Hope all goes well with you :D Just started playing again myself after a long time away. Was surprised noone had bought some of the ports over as far better than the stock SH3 ones. Still gives me a challenge. Next thing with be to do the HB_Kiel.tga which may prove a problem as normally take a shot from above the object but this port is far too big to see all at once :rotfl2: Still modelling I hope ? |
While you're doing this maybe you can fix a couple of huge mistakes the devs made.
1. The u-boat bunker at Kiel wasn't opened until 1944. 2. Wilhelmshaven never had a u-boat bunker. |
Am not importing the bunker into SH3 as you quite rightly point out wasnt there till 44 and no one sails out of it then.
Sh5 is a different story - have removed the bunker from there before now but all other port buildings went too :hmmm: |
Well, in SH5 all the action takes place inside the bunker, so it's really screwy and hard to fix anyway.
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:hmmm: despite adding a StaticObject controller it still refuses to move
:dead: |
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Hope everything is fine with you too, honestly I've not been playing this game since... Don't even remember when, and I'd say that only some revolutionary mods such as harbours looking closer to the real ones than the SH3 modded ones could make me play it again. :up: Quote:
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Well nice to know you still modelling mate
DD taught you well :salute: What you modelling for now ?? Have to say this one not going well and about to be consigned to bin :oops: Meh some you win some you lose |
Harbors are a different creature from other things in SH3/4
No Tool exists that one can see what they are doing unless you go into the Game a zillion times!! After a long time thinking about things and working on Tools for different Games? I'm going to look back into finishing some things I had access to. |
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