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Old 03-21-12, 03:55 AM   #1
Ewall007
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Auto Targeting SH4

Hi, I started playing SH4 about 2 years ago and had the same problem. Couldn't hit an island with a full torp spread! Now I'm almost ready for trying out manual targeting in the game.

Here is what I do using auto targeting.

1. When lining up any ship try to get a bow angle of no less than 40 degrees on the ship that your trying to sink. Reason being the more toward 90 degrees or (what is called crossing the T) the less chance the torp will deflect off the hull (good when using early torps 1941 and 1942 type).

2. Close with in a good firing range; Even though your using automatic targeting I sitll use the Sonar to TDC range reason being that Radar doesn't pick up most targets untill your at around 12 to 10 miles. If you ping at 3 minute time space you can get a rough estmate of there speed, and you will have the range also. (1st ping write down the range, wait 3 minutes, 2nd ping write down the range, subtract 1st ping from 2nd ping and you end up with the distance the target travled in that 3 minute time.) There is a map mod that has a time, speed, and distance calaculator I use to get there rough speed. I found that all parts of the ocean have what is called a thermal layer, you can use that to run at FULL or even FLANK speed to close the range. The when your within say 2000 to 1500 yards pop up to 60 feet and fire your torp.

3. Alway open the doors first the time lag will throw you shoot off.

4. Check that the torp your firing speed is set to fast. I use both fues depending on the range and type of ship I'm trying to sink.

5. When trying to sink 2 ships at almost the same time fire on the one that is second (or farther in distance) you can use that extra time to line up on the closer ship. When your torps hit the first ship the second ship will not have the time to turn away from you shot (your torps are already on the way)

In Closing; Remember AoB (Angle of Bow) is the most important aspect of you firing soultion. Then its distance, to get in close you use stelth. Open the doors early so not to forget. Once you have knock down some ships you can start messing with spread and time lag.

Hope this helps

Ewall007
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Old 03-21-12, 05:49 AM   #2
Julie Whitefeather
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Thank you for your kind advice. I am still learning the game...and even the game is getting better with the help of all those here.

Julie
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Old 03-21-12, 04:35 PM   #3
Diopos
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Quote:
Originally Posted by Ewall007 View Post
...
2. Close with in a good firing range; Even though your using automatic targeting I sitll use the Sonar to TDC range reason being that Radar doesn't pick up most targets untill your at around 12 to 10 miles. If you ping at 3 minute time space you can get a rough estmate of there speed, and you will have the range also. (1st ping write down the range, wait 3 minutes, 2nd ping write down the range, subtract 1st ping from 2nd ping and you end up with the distance the target travled in that 3 minute time.) ...

Ewall007
  1. Nope, subtracting 1st and 2nd ping range from the target is not equal to the distance the target traveled in the interim.
  2. You radar should start to pick targets at ~35km (~18 miles). What version are you using?
.
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Old 03-22-12, 10:24 PM   #4
Ewall007
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Saying the wrong thing...

Quote:
Originally Posted by Diopos View Post
  1. Nope, subtracting 1st and 2nd ping range from the target is not equal to the distance the target traveled in the interim.
  2. You radar should start to pick targets at ~35km (~18 miles). What version are you using?
.
Your right there will always be an interim doing it that way, but on the other hand I have got really good rough estimates real quick that were not that far off when your auto targeting anyway. I have read the proper way to find the speed of your target using the map. I was just trying to give a little tips on auto targeting to knock down some of the varables that might be causing her problems.

As for the version I have 2 running now:
1. SH4 patched to v1.4 with the OTC for v1.4
2. SH4 Patched to v1.5 with the OTC for v1.5 (just got that running tonight)

As for the radar; I will have to recheck to see if I'm getting what you are saying I should get! The radar was changed by the OTC setup so it is different from the stock game I've been use to playing. In fact I downloaded that mod so I could start learing how to do manual targeting but I'm having problems.

Ewall007

Adding; I just checked the radar range in the game I'm running on SH4 v1.5 OTC I'm getting (in good weather) around 15 miles, and in bad weather 10 to 12 miles.

Last edited by Ewall007; 03-23-12 at 08:23 PM.
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Old 03-21-12, 09:57 PM   #5
TorpX
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Quote:
Originally Posted by Ewall007 View Post
Here is what I do using auto targeting.

1. When lining up any ship try to get a bow angle of no less than 40 degrees on the ship that your trying to sink. Reason being the more toward 90 degrees or (what is called crossing the T) the less chance the torp will deflect off the hull (good when using early torps 1941 and 1942 type).
This isn't correct. The U.S.N. torpedos were more likely to fail with impact angles near 90 degrees. The greater impact force tended to bend guide pins causing the firing pin to miss the detonator. German torpedos had the opposite problem; sharper angles tended to result in failures.
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Old 03-22-12, 10:10 PM   #6
Ewall007
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Quote:
Originally Posted by TorpX View Post
This isn't correct. The U.S.N. torpedos were more likely to fail with impact angles near 90 degrees. The greater impact force tended to bend guide pins causing the firing pin to miss the detonator. German torpedos had the opposite problem; sharper angles tended to result in failures.
I was not quoting history, just game play. I have found in the game that if you shot a dud it happens (to me) at 45 degree angles on both sides of the 90 degrees port or starbord. I'm not saying that your wrong about the U.S.N. torpedos I totaly aggree with you on the breaking of firing pins at 90 degrees. I just have, to this point never seen a 85 to 90 degree shot go bad for me. Of couse I using automatic targeting too.

I'm having issues with understanding manual targeting so I have not got up the guts to try it in a game. (and that's why I'm here)

I didn't mean to give out faulse information either, I still learing a lot about SH4.

Ewall007
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Old 03-22-12, 01:34 AM   #7
denny927
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Quote:
Originally Posted by Ewall007 View Post

2. Close with in a good firing range; Even though your using automatic targeting I sitll use the Sonar to TDC range reason being that Radar doesn't pick up most targets untill your at around 12 to 10 miles. If you ping at 3 minute time space you can get a rough estmate of there speed, and you will have the range also. (1st ping write down the range, wait 3 minutes, 2nd ping write down the range, subtract 1st ping from 2nd ping and you end up with the distance the target travled in that 3 minute time.) There is a map mod that has a time, speed, and distance calaculator I use to get there rough speed. I found that all parts of the ocean have what is called a thermal layer, you can use that to run at FULL or even FLANK speed to close the range. The when your within say 2000 to 1500 yards pop up to 60 feet and fire your torp.




Ewall007
i think is better avoid tips like this for a beginner like Julie, sonar and radar for the moment is useless, maybe you want scary Julie right?

I dont understand if Julie use the auto targeting, how is possible missing a ship...maybe that AutoTargeting can miss one ship, but not more than two in a row, or those destroyers accelarate like dragsters?
I used the AT in the beginning of my patrols and is very boring, since for the fact is a point and shoot system, with a 99% torpedo impact without a minimum of fun and human tactics....but wait, is a good tool for a beginner, but dont abuse, switch sometimes from AT to MT(i dont talk about cars), and have fun, choose your maps contacts on like Torpx just said, and like I use too

is very hard from here found a definitive solution for you, only I can say that a lot of tutorial and a great support is here, so have a good hunting and dont desperate

sorry if I say something wrong
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Old 03-22-12, 12:25 PM   #8
Harmsway!
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Hello Julie, I'm a long time sub simmer with many years of manual targeting. But I've been away from it for almost a year and last night was my first sighting after days of game play hunting. I fired three torps one at a time and all of them missed. I'm so frustrated I will have to re-set up my attack. And that brings me to my point.

The step you didn't mention and may be what you're missing is setting up the attack. Whether you are manual targeting or using Auto you should get in the habit of setting up properly. This is done before you mess with the TDC, triangles or firing solutions either manual or auto. To set up the first thing that comes after a ship spotting is determining its course. From there determine its speed either from ship ID or stop watch method. Then you adjust your own course to intercept. Try to intercept so your course is perpendicular to the enemy course. Otherwise you may find that just being in range of the target gets you a firing solution for the aft torpedoes when you didn't plan it that way.

As you will learn charting skills are just as important as firing solutions. In my case since I missed my target I will have to spend a few hours running out ahead of him while keeping out of sight. Then reset my position to lay in wait. If by chance he spots me he will change his course. Then all bets are off. It will be hours until he returns to his original course again.

It sounds like you are already using auto targeting. That is good because knowing his course, your own course and his bearing is enough to wrap your head around for now.
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