![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
Uploads: 0
|
Auto Targeting SH4
Hi, I started playing SH4 about 2 years ago and had the same problem. Couldn't hit an island with a full torp spread! Now I'm almost ready for trying out manual targeting in the game.
Here is what I do using auto targeting. 1. When lining up any ship try to get a bow angle of no less than 40 degrees on the ship that your trying to sink. Reason being the more toward 90 degrees or (what is called crossing the T) the less chance the torp will deflect off the hull (good when using early torps 1941 and 1942 type). 2. Close with in a good firing range; Even though your using automatic targeting I sitll use the Sonar to TDC range reason being that Radar doesn't pick up most targets untill your at around 12 to 10 miles. If you ping at 3 minute time space you can get a rough estmate of there speed, and you will have the range also. (1st ping write down the range, wait 3 minutes, 2nd ping write down the range, subtract 1st ping from 2nd ping and you end up with the distance the target travled in that 3 minute time.) There is a map mod that has a time, speed, and distance calaculator I use to get there rough speed. I found that all parts of the ocean have what is called a thermal layer, you can use that to run at FULL or even FLANK speed to close the range. The when your within say 2000 to 1500 yards pop up to 60 feet and fire your torp. 3. Alway open the doors first the time lag will throw you shoot off. 4. Check that the torp your firing speed is set to fast. I use both fues depending on the range and type of ship I'm trying to sink. 5. When trying to sink 2 ships at almost the same time fire on the one that is second (or farther in distance) you can use that extra time to line up on the closer ship. When your torps hit the first ship the second ship will not have the time to turn away from you shot (your torps are already on the way) In Closing; Remember AoB (Angle of Bow) is the most important aspect of you firing soultion. Then its distance, to get in close you use stelth. Open the doors early so not to forget. Once you have knock down some ships you can start messing with spread and time lag. Hope this helps Ewall007 ![]() |
![]() |
![]() |
![]() |
#2 |
Voyager
![]() Join Date: Mar 2012
Posts: 47
Downloads: 28
Uploads: 0
|
![]()
Thank you for your kind advice. I am still learning the game...and even the game is getting better with the help of all those here.
Julie
__________________
![]() |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
|
![]() Quote:
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
|
![]() |
![]() |
![]() |
#4 | |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
Uploads: 0
|
Saying the wrong thing...
Quote:
As for the version I have 2 running now: 1. SH4 patched to v1.4 with the OTC for v1.4 2. SH4 Patched to v1.5 with the OTC for v1.5 (just got that running tonight) As for the radar; I will have to recheck to see if I'm getting what you are saying I should get! The radar was changed by the OTC setup so it is different from the stock game I've been use to playing. In fact I downloaded that mod so I could start learing how to do manual targeting but I'm having problems. ![]() Ewall007 ![]() Adding; I just checked the radar range in the game I'm running on SH4 v1.5 OTC I'm getting (in good weather) around 15 miles, and in bad weather 10 to 12 miles. Last edited by Ewall007; 03-23-12 at 08:23 PM. |
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
This isn't correct. The U.S.N. torpedos were more likely to fail with impact angles near 90 degrees. The greater impact force tended to bend guide pins causing the firing pin to miss the detonator. German torpedos had the opposite problem; sharper angles tended to result in failures. |
|
![]() |
![]() |
![]() |
#6 | |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
Uploads: 0
|
Quote:
I'm having issues with understanding manual targeting so I have not got up the guts to try it in a game. (and that's why I'm here) I didn't mean to give out faulse information either, I still learing a lot about SH4. Ewall007 ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
|
![]() Quote:
![]() I dont understand if Julie use the auto targeting, how is possible missing a ship...maybe that AutoTargeting can miss one ship, but not more than two in a row, or those destroyers accelarate like dragsters? I used the AT in the beginning of my patrols and is very boring, since for the fact is a point and shoot system, with a 99% torpedo impact without a minimum of fun and human tactics....but wait, is a good tool for a beginner, but dont abuse, switch sometimes from AT to MT(i dont talk about cars ![]() ![]() is very hard from here found a definitive solution for you, only I can say that a lot of tutorial and a great support is here, so have a good hunting and dont desperate sorry if I say something wrong ![]()
__________________
System Specs:CASE CM 690 NVIDIA, Gigabyte G1 sniper m3 Intel 3570k 3.4GHz, NVIDIA GTX 770 2 GB, 8 GB RAM DDR3 MUSHKIN 1600 Mhz, 3 HD(120, 250, 500 GB), PSU 700W COOLER MASTER ULTIMATE, MONITOR LG 27" FULL HD, TWO SPEAKER LG X230 2.1. |
|
![]() |
![]() |
![]() |
#8 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
|
![]()
Hello Julie, I'm a long time sub simmer with many years of manual targeting. But I've been away from it for almost a year and last night was my first sighting after days of game play hunting. I fired three torps one at a time and all of them missed. I'm so frustrated I will have to re-set up my attack. And that brings me to my point.
The step you didn't mention and may be what you're missing is setting up the attack. Whether you are manual targeting or using Auto you should get in the habit of setting up properly. This is done before you mess with the TDC, triangles or firing solutions either manual or auto. To set up the first thing that comes after a ship spotting is determining its course. From there determine its speed either from ship ID or stop watch method. Then you adjust your own course to intercept. Try to intercept so your course is perpendicular to the enemy course. Otherwise you may find that just being in range of the target gets you a firing solution for the aft torpedoes when you didn't plan it that way. As you will learn charting skills are just as important as firing solutions. In my case since I missed my target I will have to spend a few hours running out ahead of him while keeping out of sight. Then reset my position to lay in wait. If by chance he spots me he will change his course. Then all bets are off. It will be hours until he returns to his original course again. It sounds like you are already using auto targeting. That is good because knowing his course, your own course and his bearing is enough to wrap your head around for now. |
![]() |
![]() |
![]() |
|
|