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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Actually, I'm not sure if it ever did, but all of a sudden they'll come cruising right by me without as much as a "smoke on the horizon" from the watch crew.
I'm not particularly worried about the neutrals not triggering it, but I can definitely see a potential problem if it's a bunch of very angry Tommy corvettes I run into.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#2 |
Eternal Patrol
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Are you set for 'Travel Mode'? That setting shuts off all contacts.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
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No I'm not, Steve. I checked that since it wasn't until recently that I, duh, found out that you could switch the default travel mode off through TDW's NewUI option editor, so I had gotten into the habit of switching it off manually whenever I loaded a save.
But that was my first thought too. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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Hey Misha,
I don't think it drops to 1 for neutrals or friendlies. At least not on my game. It drops to 1 for enemy ships (thankfully) but I've always had near collisions by the map. Thankfully those are worse by the map than they actually are. When I take a look the ship is always some meters away by the miss. But I've had a few real close calls because I don't get the TC1 for these ships. I may be wrong about the travel button, but I do use it often and I always have these "near misses". D40
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Dogfish40 |
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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I think that TC drops to x8 for neutrals and friendlies.
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#6 | |
Navy Seal
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Also remember with TDWs UI options you can set TC level for some messages and not others.
In the options editor - under "Message Box" you can set a TC level when triggered by a message. You can then open the options.py and look at what messages will trigger this. Quote:
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#7 |
Ace of the deep .
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Its a mystery . Definately due to a mod , which one ?
Last edited by THE_MASK; 03-12-12 at 03:52 PM. |
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#8 |
Ace of the deep .
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Do you get the messages in the message box ?
MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted! MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted! MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted! MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours! MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted! MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted! MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours! MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted! MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted. MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight! MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted! Ok , let me guess . Unenabling and enabling mods while on patrol . Mucking around with the goblin or TDW editor . Corrupted files galore , etc . Last edited by THE_MASK; 03-12-12 at 07:28 PM. |
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#9 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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I used to, that much I know. Get those messages, that is. You're probably right, though. I have changed a couple of mods while on patrol because I didn't suspect them of messing anything up, but perhaps I've overdone it. I guess I'll just return to port, unload everything and then reload my .MEP file. Oh, and regarding my mod soup, here it is (that might be helpful if anybody can spot some grievous errors: Code:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 Basemod (no beards) <--Just modified it a bit to use alt faces with no beards Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) <-- same with this one stoianm colored exterior mod v2 (low color) sobers best ever fog V9 SH5 Small_trees_SH5_V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 AI_sub_crew_1_0_1_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 Critical hits 1.1 Torpedos IRAI_0_0_30_ByTheDarkWraith (for Sober Fog) <-- Just the small "0.95 to 0.75 adjustment so I wouldn't have to do it all over again every time I reload the soup. IRAI_upgrade_to_v_0_0_31 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_base v1.7 OPEN HORIZONS II_enviro v1.7 OHII v1.7 patch1 OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior sobers hud sounds V1 SH5 Change days in bunker
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-13-12 at 12:39 AM. |
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#10 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Added note, Sober: I just confirmed that there is something wrong with my messages. Turned my boat around and headed for home and got spotted by an airplane. TC dropped to 1 like it's supposed to, but I didn't get a warning either audible or in the message box.
Definitely something wrong there. What I did wrong, though, I do not know. EDIT: It may not be all bad. I got spotted a second time after running submerged for an hour and coming back up and TCing again, probably because the accursed Tommy was on the homebound leg of his patrol and didn't notice me the first time, but this time it dropped to TC1, gave me the audible as well as the message in the message box. I may have messed around too much with my TC settings in main.cfg too much or, for that matter, the options file in TDW's NewUIs. Suggestions?
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-13-12 at 01:35 AM. |
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#11 |
Ace of the deep .
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I am sure returning to base should fix everything , ending a patrol .
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#12 |
中国水兵
![]() Join Date: Mar 2006
Location: Czech Republic Prague
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misha1967! I'd strongly recommend trying pedrobas's MMM mod. It's actually a compilation of most of the mods you have in your mod soup, well ballanced and functional. At least for me it's working fine. Just read the instructions carefully and I think you'll be more than happy with it.
http://www.subsim.com/radioroom/showthread.php?t=192236
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![]() ![]() First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
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#13 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
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Only reason I haven't made the jump yet is that 1) I'm a sadist ![]() However, and this is a big however, Pedrobas has put in a lot of work ![]() ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#14 | |
Stowaway
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#15 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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