![]() |
Why doesn't my game drop to TC1 when spotting neutrals anymore?
Actually, I'm not sure if it ever did, but all of a sudden they'll come cruising right by me without as much as a "smoke on the horizon" from the watch crew.
I'm not particularly worried about the neutrals not triggering it, but I can definitely see a potential problem if it's a bunch of very angry Tommy corvettes I run into. |
Are you set for 'Travel Mode'? That setting shuts off all contacts.
|
No I'm not, Steve. I checked that since it wasn't until recently that I, duh, found out that you could switch the default travel mode off through TDW's NewUI option editor, so I had gotten into the habit of switching it off manually whenever I loaded a save.
But that was my first thought too. :) |
Hey Misha,
I don't think it drops to 1 for neutrals or friendlies. At least not on my game. It drops to 1 for enemy ships (thankfully) but I've always had near collisions by the map. Thankfully those are worse by the map than they actually are. When I take a look the ship is always some meters away by the miss. But I've had a few real close calls because I don't get the TC1 for these ships. I may be wrong about the travel button, but I do use it often and I always have these "near misses". D40 |
I think that TC drops to x8 for neutrals and friendlies.
|
Also remember with TDWs UI options you can set TC level for some messages and not others.
In the options editor - under "Message Box" you can set a TC level when triggered by a message. You can then open the options.py and look at what messages will trigger this. Quote:
|
Its a mystery . Definately due to a mod , which one ?
|
Do you get the messages in the message box ?
MsgOgg0_0=MC_QRF_WATCH_23;Aircraft Spotted! MsgOgg0_1=MC_QRF_WATCH_11;Ship Sighted! MsgOgg0_2=MC_QRF_WATCH_12;Convoy sighted! MsgOgg0_3=MC_QRF_WATCH_13;Escort sighted MsgOgg0_4=MC_QRF_WATCH_14;Capital ship sighted MsgOgg0_5=MC_QRF_WATCH_16;Unknown Ship Sighted MsgOgg0_7=MC_QRF_WATCH_24_A;Aircraft spotted! It's one of ours! MsgOgg0_6=MC_QRF_WATCH_24_B;Firendly aircraft spotted! MsgOgg0_8=MC_QRF_WATCH_19_A;uboot sighted! MsgOgg0_9=MC_QRF_WATCH_19_B;Submarine sighted! It's one of ours! MsgOgg0_10=MC_QRF_WATCH_20;Periscope sighted MsgOgg0_11=MC_QRF_WATCH_25;Coastal defense sighted! MsgOgg0_12=MC_QRF_WATCH_10;Smoke on the horizon MsgOgg0_13=MC_QRF_WATCH_15_A;Task Force sighted. MsgOgg0_14=MC_QRF_WATCH_15_B;We have a task force in sight! MsgOgg0_15=MC_QRF_WATCH_18;Submarine sighted! Ok , let me guess . Unenabling and enabling mods while on patrol . Mucking around with the goblin or TDW editor . Corrupted files galore , etc . |
Quote:
I used to, that much I know. Get those messages, that is. You're probably right, though. I have changed a couple of mods while on patrol because I didn't suspect them of messing anything up, but perhaps I've overdone it. I guess I'll just return to port, unload everything and then reload my .MEP file. Oh, and regarding my mod soup, here it is (that might be helpful if anybody can spot some grievous errors: Code:
Generic Mod Enabler - v2.6.0.157 |
Added note, Sober: I just confirmed that there is something wrong with my messages. Turned my boat around and headed for home and got spotted by an airplane. TC dropped to 1 like it's supposed to, but I didn't get a warning either audible or in the message box.
Definitely something wrong there. What I did wrong, though, I do not know. EDIT: It may not be all bad. I got spotted a second time after running submerged for an hour and coming back up and TCing again, probably because the accursed Tommy was on the homebound leg of his patrol and didn't notice me the first time, but this time it dropped to TC1, gave me the audible as well as the message in the message box. I may have messed around too much with my TC settings in main.cfg too much or, for that matter, the options file in TDW's NewUIs. Suggestions? |
I am sure returning to base should fix everything , ending a patrol .
|
misha1967! I'd strongly recommend trying pedrobas's MMM mod. It's actually a compilation of most of the mods you have in your mod soup, well ballanced and functional. At least for me it's working fine. Just read the instructions carefully and I think you'll be more than happy with it.
http://www.subsim.com/radioroom/showthread.php?t=192236 |
Quote:
Only reason I haven't made the jump yet is that 1) I'm a sadist :03: I like to have somebody else be the guinea pig for me and hold off until I know that it works. 2) My old graphics card was a weakling and I wasn't sure that it could pull it off. 3) If you're going to make a major reshuffle like that I know from bitter experience that the best thing to do is to do a complete reinstall and, whereas that's no problem other than a few minutes of time, you also lose everything you've done up until that point. I don't have a problem with that. Sometimes it's really worth it, but I remember the SH3 days when it took me a year in real time to get past 1940 because I was forever reinstalling and starting over. However, and this is a big however, Pedrobas has put in a lot of work :up: and it looks to be very, very stable and, since I have a GPU that can pull the additional load without breaking a sweat now, I probably will make the switch now. And be forever grateful to Pedro who, I know from having tried to make everything work together myself, has spent untold hours testing. He may just end up being the GWX of Silent Hunter 5. :salute: |
Quote:
|
Quote:
|
All times are GMT -5. The time now is 09:29 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.