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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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The send Range/send bearing buttons are not really useful if you play auto-targeting. What they do is send the target's range and bearing (which you've acquired from your sonar) to the TDC. "Spread" is manually altering the torpedo's track by as many degrees as you put your dial on, either to port (left) or to starboard (right). To understand what I'm saying, lock on a target and turn on the Position Keeper (red PK button on the TDC), then switch to your Attack Map. You'll see a green line extending from your sub to where the torpedo will hit (your target). Now, play with the spread dial and see how the line moves. Remember to set it back to zero when you're done. SURFACE Radar only becomes available later on in the game, and you'll have to equip it when you're in base (and only once it becomes available) - what you have right from the get-go is AIR search radar. Oh and if you find EVE online a breeze, you'll be playing SH4 on your fingertips really soon! ![]()
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Here is what to do.
Set your options for the game before you head on a patrol. You do that on the main screen, with one exception. If you start a campaign, you set the options by opening a book on the shelf to the left of the captain's desk, and once you select the options in a campaign, they are set until you start another (or, and I am not sure about this, you return to base, end the patrol, and decide to reset them.) Since you are new, select the options you want. Do not check manual targeting. That will enable auto targeting. When the target is in your scope view, you will see a red, yellow, or green light on the torpedo firing mechanism. Green means the target yields a good shot. yellow, not as good, and red --waste of a torpedoe. Try that first. Then come back and to discuss the O'Kane method, as it is more complex. If you need a one on one, PM me and I will give you my contact information. I Skyped with Rockin Robbins re the O'Kane method when I started, plus he taught me how to load mods, and a few other things. Learning how to hit a target is like dance class in elementary school. Your brothers and sisters did it, so did your parents. and now it is your turn. It is a right of passage. Once you hit the target, you won't look back. Last edited by I'm goin' down; 03-12-12 at 12:40 AM. |
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#3 |
Voyager
![]() Join Date: Mar 2012
Posts: 47
Downloads: 28
Uploads: 0
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The odd thing that happened late this evening is I had a merchant ship at 10 degrees off the starboard bow. I stopped dead in the water. I was an automatic firing. Then the odd thing happened.
The triangle would only light up for the aft torpedos and not the forward torpedos that were facing the merchant ship. And this time I knew to open all the torpedo doors. Thanks. Well...at least I'm not as bad as the captain of the U.S.S. William D. Perry. |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I haven't used auto-targeting much in this game, but I think you can see and get a better 'feel' for what is going wrong if you enable map contacts, and just before/after you launch torpedos, go to the 'attack map'. It should show the track the torpedos are set to take, and will more or less, show you how good the firing solution is. I think you should be able to track the torps in real time, and see if they go in front or behind the target. |
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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Forgive me if you've posted this already elsewhere but, what version of SH4 are you running?
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#6 |
Voyager
![]() Join Date: Mar 2012
Posts: 47
Downloads: 28
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I am not sure what version I am running. I purchased Silent Hunter 4 first and then the Uboat addon. The problem I had initially is when I loaded up the uboat addon the American side of the game wouldn't play. So I found advice on Google that said load up only the uboat addon and the Silent Hunter 4 game will load automatically - it worked.
At that point I went out to Ubisoft to try and patch the game but the patches didn't seem to work. Since I bought the games on Steam my guess is they are already patched. Julie |
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#7 |
Navy Seal
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It could be that you're using early-war torpedoes. If that's the case there's a good chance that your fish are just bouncing off the intended target as duds.
![]() ![]() And on that note, is there a mod that will make some of those dud torpedoes jump out of the water after they hit? ![]() |
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#8 |
Navy Seal
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Sounds like your speed calculation may be off or failing to open the tubes before hand.Also, try aiming one fish at the center, one at the forward mast, one at the aft mast.
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#9 | |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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You could of course angle the bow of your boat facing him enough to allow for a firing solution. This causes the torp to head straight out a little then make a sharp turn to hit the target. Even when these solutions are possible they greatly diminish the possibility of a hit. Straight on shots (your course 90 degrees to his course) to small angle shots have the best chance of success. In your case the firing solution aft was possible. It may need to take a sharp turn but it was possible. Also if you select an aft tube to be ready it will try to set up a solution for it. Therefore I set up a course 90 degrees to target course while I'm waiting. I then fire when his bearing is a few degrees before zero, at zero (dead ahead) and a few degrees past zero. This is a broadside hit. Of course with auto targeting the green triangle indicator will be ready long before this. Just because the shot is possible doesn't mean it is the best shot. Wait for it. Even with the target locked, wait for the broadside shot. One last thing. The targeting computer will take into account not only the target speed but your sub speed and come up with a solution. However if your sub is still moving it complicates the solution enough to lesson your chance of a hit. So your best chance is to lie in wait with little to no speed of your own. Another reason why setting up is so important. You want to be there long before he is. Last edited by Harmsway!; 03-22-12 at 01:32 PM. |
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#10 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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This is what I was thinking. |
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#11 | |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
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Now that is worthy of a sig line... |
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