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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
Commander
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Location: Texas, USA
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Fantastic!
Now, since I just can't ever let go of something, how does it work for the other climate zones, such as the perpetually grey North Sea? ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#632 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#633 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#634 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch sobers best ever fog V9 SH5 Dynamic Environment - Longer Cold Temperate Winter Patch Dynamic Environmental SH5 Realistic Colors V2.1 ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 03-06-12 at 06:09 AM. |
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#635 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
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Downloads: 301
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#636 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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I don't know if they're useful, Gap, and if they're not please disregard and don't let it detract from the awesome job you're currently doing.
As I already mentioned in one of my previous screen shots, the "fluffies" appear even when there are no clouds according to the weather report, an issue that goes back to the stock version of the sim. Just out of curiosity, I switched off 3D clouds in the options and the "fluffies" instantly disappeared. The skies were still grey with perhaps a hint of blue in it, so it didn't solve the "grey problem". Now I'm not going to switch them off permanently, they look beautiful, I just want the blue skies in between them back. Again, if this is a useless observation, please disregard. I just know from experience that you never know what might be helpful when you're troubleshooting. Another thing that might be interesting is that I got an actual screenshot of what I've mentioned before where the skies are whitish/grey no matter what until the sun starts to set, when they return to the colors that you would expect under absolutely clear conditions on those latitudes: ![]() Please note that the time indicator in the upper right has changed from "day" to "dusk" and that's all that has changed. Same patrol, same weather conditions, but the fluffies have disappeared and, more importantly, the blue has returned to the sky. The only thing that changed was that I went from "day" to "dusk." Again, I don't know if this helps at all, I'm just including it as another data point. Thanks again for your efforts. I can't begin to tell you how much I appreciate it, Herr Kaleun! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#637 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
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A slight addendum to the above:
I saved and exited to post the post above, and when I reloaded, the "fluffies" were back but, and this is the important bit, the sky behind them and between them was still blue, the way it's supposed to be. The "fluffies" which are, obviously, something built into the 3D clouds in the stock game meaning they'll be there even with "skies clear" weather reports are actually quite realistic. In that particular climate zone, and I speak as one who grew up there, completely clear skies without as much as a hint of "fluffies" is extremely rare and, besides, they look good as opposed to the 2D alternative. But the ONLY time that the sky between the fluffies is the white/grey with perhaps a hint of blue in there is when the fog level is above "all clear", and that seems to be the problem here. Yes, even fog levels of, in sim terms, "1" will haze over the blue and make it whitish/grey, but when the fog is zero whatever you can see of the sky is a beautiful blue. And apparently that changes in the sim when you shift from "day" to "dusk" into "night" and "dawn" and then turns whitish grey when you go back to "day". It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#638 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Of course any suggestion is important, especially for me, since I am unable to notice problems, collect clues and test possible "theories" directly in game. So, please, keep on posting here any idea or glitch possibly related with DynEnv may occur to you! Quote:
![]() Of course other factors, as main color filter, sky shader, fog paramaters, may concur, but colour settings stand more obviously as the main factor, at least to my eyes ![]() Before editing those colors I need for permission and headups by stoianm, who is the one who edited those parameters. In the meanwhile I am preparing a worksheet for viewing, compairing and editing colors in envcolors cfg file directly onscreen: ![]() currently I am trying to improve it with a VBA macro that will show color changes on the worksheet in real time! The help by any Visual Basic expert here would be greatly appreciated! ![]() |
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#639 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Don't forget that that patch is meant only for tests, not for realism. Thanks to your test, now I know that the problem with snow resides partly in the tga map (whose editing is highly time-consuming ![]() ![]() ![]() After solving the problem of grey skies I'll focus on the snow issue and I'll prepare a proper "snow patch", even though it can take a while. I rely on your patience! ![]() |
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#640 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#641 |
Sea Lord
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Location: Noch dabei
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#642 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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Just like to say, I've installed DE with the following MODs...
Remove Electric Torpedo Wakes=1 sobers see thru wake fix=2 Unterseeboot II SFX=3 Dynamic Environment SH5 Basemod (realistic version) V2.1=4 Dynamic Environment SH5 Sounds V2.1=5 Dynamic Environment SH5 Atlantic Floor V2.1=6 OPEN HORIZONS II_full v1.7=7 Equipment_Upgrades_Fix_v1_4_byTheBeast=8 Equipment_Upgrades_Fix_v1_4_Patch_1=9 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=10 The only thing I can tell from just starting a new campaign because of just getting OH-II 1.7 is that the moon phases are still wrong. I'm wondering how hard it would be to correct this? Also if anyone knows of more tips for my MOD layout, please advise. Thanks An much thanks to the MOD developers. Well, back to the game... ![]() |
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#643 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I've never payed attention to moon phases before, as I was thinking that DynEnv, as well as Real Environment, already contained the fix for it. To answer to your question I need for some information. If SH5 moonphases, as in reality, are cycling with a periodicity of 28 days, and they are just "misaligned", I can think of an easy method for realigning them, maybe with an error of ±21 h, if it is enough for you. I need just to know the offset: for instance by how many days full moon is late or early, compared to real astronomic calendar. On the contrary, if the problem is that SH5 moonphases are not following the correct periodicity, I don't have any clue on where to put my hands... ![]() |
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#644 |
Bilge Rat
![]() Join Date: Jun 2010
Posts: 1
Downloads: 19
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New version looks great, thanks!
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#645 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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