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Old 03-07-12, 04:20 AM   #1
misha1967
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A slight addendum to the above:

I saved and exited to post the post above, and when I reloaded, the "fluffies" were back but, and this is the important bit, the sky behind them and between them was still blue, the way it's supposed to be.

The "fluffies" which are, obviously, something built into the 3D clouds in the stock game meaning they'll be there even with "skies clear" weather reports are actually quite realistic. In that particular climate zone, and I speak as one who grew up there, completely clear skies without as much as a hint of "fluffies" is extremely rare and, besides, they look good as opposed to the 2D alternative.

But the ONLY time that the sky between the fluffies is the white/grey with perhaps a hint of blue in there is when the fog level is above "all clear", and that seems to be the problem here. Yes, even fog levels of, in sim terms, "1" will haze over the blue and make it whitish/grey, but when the fog is zero whatever you can see of the sky is a beautiful blue.

And apparently that changes in the sim when you shift from "day" to "dusk" into "night" and "dawn" and then turns whitish grey when you go back to "day".

It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.
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Old 03-07-12, 11:24 AM   #2
gap
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Quote:
Originally Posted by misha1967 View Post
I don't know if they're useful, Gap, and if they're not please disregard and don't let it detract from the awesome job you're currently doing.

Again, I don't know if this helps at all, I'm just including it as another data point.

Thanks again for your efforts. I can't begin to tell you how much I appreciate it, Herr Kaleun!
Hi Misha, thank you for your encouraging words and for your support!

Of course any suggestion is important, especially for me, since I am unable to notice problems, collect clues and test possible "theories" directly in game. So, please, keep on posting here any idea or glitch possibly related with DynEnv may occur to you!

Quote:
Originally Posted by misha1967 View Post
It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.
Yes, I am resonably sure that the problem is there. Your last remarks, as well as the tests I've conducted with the help of Pedro, are confirming it: as grey skies are occurring only in some areas and in some times of the day, hopefully their cause must reside in colour settings for those zones and sun angles. Much easier than we had thought before

Of course other factors, as main color filter, sky shader, fog paramaters, may concur, but colour settings stand more obviously as the main factor, at least to my eyes

Before editing those colors I need for permission and headups by stoianm, who is the one who edited those parameters. In the meanwhile I am preparing a worksheet for viewing, compairing and editing colors in envcolors cfg file directly onscreen:



currently I am trying to improve it with a VBA macro that will show color changes on the worksheet in real time! The help by any Visual Basic expert here would be greatly appreciated!
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