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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Hi Stormy I have question,I really appreciate your work,that is first that has to be said,and second is that i noticed "Stormy`s options files for NewUi`s 6.9.0 and SDBSM", I am using Trevally's configuration "My current mod list 03/02/12." and is it OK for me to just extract sub config files? I was very annoyed with that dive function so your patch put
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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hi, it would help if your question could be a bit more precise, tell me the exact file name and i tell you why it is included.
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Stormy...... |
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#3 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Sorry, It is your "Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files" and in there is "data\submarine" folder with some submarine.cfg files in it, so i am wandering could I use only them to fix my 'dive" problem because I have different "TheDarkWraithUserOptions".py file and I do not need that.
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#4 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
the submarine.cfg files are based on TDW new UI`s 6.9.0 but solve a little problem: some ppl think it would be good using the "D" dive command to reach a predefiened dept, like standing in an elevator pressing "P2" to reach park deck 2 ![]() ![]() ![]() ...ithink that behavior is a no go, the dive "D" command should work as a dive command ! if "D" is pressed the boat simply dive until a level or surface command is given, including hull breach ![]() the changes in the cfg files are set to an (allive) unreachable dept, making shure the boat will dive if the command is given (from any reachable dept).
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Stormy...... |
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#5 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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![]() ![]() ![]() Thankhs for great stuff! |
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...just released
Stormys DBSM additional creaks and noises 1.0 this optional mod adds additional decent creaks and sub noises to SDBSM. - works best if using SDBSM without the optional additional scary creaks enabled. - changed (soften) "blunder Bernhards" sound sample. - compatible with "PE more crew" mod. Download optional additional creaks and noises: http://subsim.armedassault.eu/Stormy...noises_1.0.rar
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Stormy...... |
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#7 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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![]() Ahhh... More goodies. Thanks, Stormy! ![]() On an unrelated issue (and point taken regarding the ice cream machines ![]() ![]() Of course, I could have just asked, but what would be the fun in that? Soooo... I pulled up MFCM and SDBM side by side to find out where they conflict, thinking that I could fix the problem myself and have your splendid mod AND the smooth faces. Surely I can't be all that helpless and God helps those who helps themselves, why should you have to do all the work for me and all that. Except I was. I can't see any possible reason why your mod should add beards to my crew unless it's in the AI files somewhere, and that is WAY above my pay grade at this point. I guess I'll either have to learn how to interpret those files or live with my bosun's goatee which, at least, isn't near as bad as having to live with the cook's fiddling. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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