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Old 03-05-12, 12:08 PM   #1
Navuhodonosor
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Hi Stormy I have question,I really appreciate your work,that is first that has to be said,and second is that i noticed "Stormy`s options files for NewUi`s 6.9.0 and SDBSM", I am using Trevally's configuration "My current mod list 03/02/12." and is it OK for me to just extract sub config files? I was very annoyed with that dive function so your patch put on my face.
Best regards
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Old 03-05-12, 06:51 PM   #2
Stormfly
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Quote:
Originally Posted by Navuhodonosor View Post
and is it OK for me to just extract sub config files?
hi, it would help if your question could be a bit more precise, tell me the exact file name and i tell you why it is included.
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Old 03-06-12, 05:40 AM   #3
Navuhodonosor
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Sorry, It is your "Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files" and in there is "data\submarine" folder with some submarine.cfg files in it, so i am wandering could I use only them to fix my 'dive" problem because I have different "TheDarkWraithUserOptions".py file and I do not need that.
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Old 03-06-12, 06:05 AM   #4
Stormfly
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Quote:
Originally Posted by Navuhodonosor View Post
Sorry, It is your "Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files" and in there is "data\submarine" folder with some submarine.cfg files in it, so i am wandering could I use only them to fix my 'dive" problem because I have different "TheDarkWraithUserOptions".py file and I do not need that.
ohh, i didnt got what your dive problems are...

the submarine.cfg files are based on TDW new UI`s 6.9.0 but solve a little problem:

some ppl think it would be good using the "D" dive command to reach a predefiened dept, like standing in an elevator pressing "P2" to reach park deck 2 (more common for housewifes) ...if you have dived below that predefined dept and and press the dive command "D" the boat wont dive but surface.


...ithink that behavior is a no go, the dive "D" command should work as a dive command ! if "D" is pressed the boat simply dive until a level or surface command is given, including hull breach

the changes in the cfg files are set to an (allive) unreachable dept, making shure the boat will dive if the command is given (from any reachable dept).
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Old 03-06-12, 06:37 AM   #5
Navuhodonosor
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just as I like it, escaping depth charges to a certain hull breach death
Thankhs for great stuff!
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Old 03-11-12, 02:54 AM   #6
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...just released

Stormys DBSM additional creaks and noises 1.0

this optional mod adds additional decent creaks and sub noises to SDBSM.

- works best if using SDBSM without the optional additional scary creaks enabled.
- changed (soften) "blunder Bernhards" sound sample.
- compatible with "PE more crew" mod.



Download optional additional creaks and noises: http://subsim.armedassault.eu/Stormy...noises_1.0.rar
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Old 03-11-12, 03:21 AM   #7
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Quote:
Originally Posted by Stormfly View Post
...just released

Stormys DBSM additional creaks and noises 1.0

this optional mod adds additional decent creaks and sub noises to SDBSM.

- works best if using SDBSM without the optional additional scary creaks enabled.
- changed (soften) "blunder Bernhards" sound sample.
- compatible with "PE more crew" mod.
"Blunder Bernhards"

Ahhh... More goodies. Thanks, Stormy!

On an unrelated issue (and point taken regarding the ice cream machines ), I tried getting the clean-shaven faces to be, well, clean-shaven by adding the MFCM after your SDBM which, in retrospect, was a bit foolish seeing as how you specifically say not to in your instructions and since I knew that it would overwrite your scripts, which would defeat the whole purpose of loading SDBM in the first place. But, hey, idle hands and all that, not to mention that I had to confirm that it was SDBM that put beards on the faces of most of my crew. Confirmed

Of course, I could have just asked, but what would be the fun in that?

Soooo... I pulled up MFCM and SDBM side by side to find out where they conflict, thinking that I could fix the problem myself and have your splendid mod AND the smooth faces. Surely I can't be all that helpless and God helps those who helps themselves, why should you have to do all the work for me and all that.

Except I was. I can't see any possible reason why your mod should add beards to my crew unless it's in the AI files somewhere, and that is WAY above my pay grade at this point.

I guess I'll either have to learn how to interpret those files or live with my bosun's goatee which, at least, isn't near as bad as having to live with the cook's fiddling.
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