![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() Looking at your mods, there is nothing that should give you decoys early. You have most of the critical mods. Blowing ballasts to get to periscope depth is tricky because this burns compressed air and the boat may have too much positive buoyancy to avoid broaching the surface before control is regained. Broaching the surface is bad. ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
|
![]()
dont know why i have decoys ... only one campaing running .
anyway ... what is the ships behaviour if they spot a torpedo ? warships and merchants ... i missed a couple of merchants and they seem to make no evasive manouvers at least that i noticed ...
__________________
"victim's ? ... arent we all ? " |
![]() |
![]() |
![]() |
|
|