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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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I dont know why i have decoys ... its in the Operation Weserubung , maybe some of the mods i have changed something ...
i had to blow ballast to get as fast as i can to periscope depth so i could launch the torpedos ... i was at 100 meters deep , and before the other escorts pass over me i had to get that carrier ... paid the price ... now i have to understand what mod allows me to have decoys
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"victim's ? ... arent we all ? " |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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this is what i have ...
IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo Church's Compass Dials Mod v2.1 - Option Two IRAI_0_0_30_No_hydrophone_on_surface OPEN HORIZONS II_full v1.6 Accurate German Flags German U-Boat Crew Language Pack Enhanced FunelSmoke1.2_by HanSolo78 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 any good mod im missing ?
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"victim's ? ... arent we all ? " |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() Quote:
![]() Looking at your mods, there is nothing that should give you decoys early. You have most of the critical mods. Blowing ballasts to get to periscope depth is tricky because this burns compressed air and the boat may have too much positive buoyancy to avoid broaching the surface before control is regained. Broaching the surface is bad. ![]() ![]() ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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dont know why i have decoys ... only one campaing running .
anyway ... what is the ships behaviour if they spot a torpedo ? warships and merchants ... i missed a couple of merchants and they seem to make no evasive manouvers at least that i noticed ...
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"victim's ? ... arent we all ? " |
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