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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-02-12, 10:53 AM   #1
bart
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Quote:
Originally Posted by Silent Steel View Post
One thing I've been talking of before that cannot be emphasised enough is how to keep this mod updated....

Would it really be reasonable to expect Pedrobas to update a supermod whenever new 'must have' mods show up?
I do think it's by far more likely we'll have a well running and pretty updated MMM if its packages can be updated separately.
Besides - we've all seen what happens when the level of ambition/devotion is closing in to a point where yet new issues occur and the whole thing becomes unmanageable.
The cause of a new issue related to a single package is easier and quicker to find and we'll all benefit from it.

Yet another thing I've been thinking of is that many glitches, CTDs and other incomprehensible issues seem to be related to mod soups including one ore more rather heavy mods.
When the reasons to these issues get tracked down they are most often found to be (or supposed to be) conflicts between a quite small mod and a considerably bigger one.
Occasionally these smaller mods are simply left out, which is a waste of the modder's work.
Sometimes it can even be practically impossible to find what's causing a certain glitch.

As there are so many different computer configs many problems we all sometimes run into can't be explained in another way than that many issues are hardware related.

Because of this I think packages will be more flexible and let more of us enjoy the 'MMM-My Mega Mod'.

Agreed.....absolutely.

Classic example was the recent hydrophone problem. If the mod was one large package the cause would have taken an age to track down, whereas it worked out really well as, we as testers were able to assist pedrobas in finding the culprit, and the search could be split into manageable parts and sharing the work out rather than leaving it just to pedrobas.

I'm a big fan of having it in parts.

BTW thanks so much for your time and hard work you put into this mod pedrobas. I think this needed doing for some time as the mod soups were getting rather confusing. Now, once this brilliant work is finalised, we all can have the same foundation mods installed that we know will work well together and when something new comes along issues with that will hopefully be easier to find, as we all will be playing on the same fiddle so to speak!!

Well done pedrobas
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Old 03-02-12, 11:46 AM   #2
pedrobas
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Quote:
Originally Posted by bart View Post
Agreed.....absolutely.

Classic example was the recent hydrophone problem. If the mod was one large package the cause would have taken an age to track down, whereas it worked out really well as, we as testers were able to assist pedrobas in finding the culprit, and the search could be split into manageable parts and sharing the work out rather than leaving it just to pedrobas.

I'm a big fan of having it in parts.

BTW thanks so much for your time and hard work you put into this mod pedrobas. I think this needed doing for some time as the mod soups were getting rather confusing. Now, once this brilliant work is finalised, we all can have the same foundation mods installed that we know will work well together and when something new comes along issues with that will hopefully be easier to find, as we all will be playing on the same fiddle so to speak!!

Well done pedrobas
Thank you
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Old 03-02-12, 02:37 PM   #3
vlad29
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Hello Pedrobas! Have tested MMMv0.2 with no problems. There were no any CTD when starting new career, and everything else works stable, thats OK
I have one question to clearify: does 'SteelVikings bunker fixes mod' is a part of any other already and if not then may be to merge it in MMM (i think its 'neutral' re. tastes of the community and nobody should reject if it is a part of MMM)
Thanks a lot
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Old 03-02-12, 02:40 PM   #4
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Hello Pedrobas! Have tested MMMv0.2 with no problems. There were no any CTD when starting new career, and everything else works stable, thats OK
I have one question to clearify: does 'SteelVikings bunker fixes mod' is a part of any other already and if not then may be to merge it in MMM (i think its 'neutral' re. tastes of the community and nobody should reject if it is a part of MMM)
Thanks a lot
'SteelVikings bunker fixes mod' is not part, you can test it and inform here if itīs ok.
You mean MMM v0.2 or v0.3?
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Old 03-02-12, 02:49 PM   #5
vlad29
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Quote:
Originally Posted by pedrobas View Post
'SteelVikings bunker fixes mod' is not part, you can test it and inform here if itīs ok.
You mean MMM v0.2 or v0.3?
Version 0.2. And 'SteelVikings bunker fixes' applied between p.2 and p.3 works good!
As for v.0.3 - how are things with p.5 full? If any serious problems then may be to leave it as v.0.2 which is tuned already. I understand this part is the most 'heavy' and complicated, so may be there is no reason to overload it too much?
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Old 03-02-12, 03:11 PM   #6
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Version 0.2. And 'SteelVikings bunker fixes' applied between p.2 and p.3 works good!
As for v.0.3 - how are things with p.5 full? If any serious problems then may be to leave it as v.0.2 which is tuned already. I understand this part is the most 'heavy' and complicated, so may be there is no reason to overload it too much?
Do you use p3-TDW UI or do you use a different UI? and another question, do you have ATI or Nvidia Graphic card?
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Old 03-02-12, 03:23 PM   #7
vlad29
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Quote:
Originally Posted by pedrobas View Post
Do you use p3-TDW UI or do you use a different UI? and another question, do you have ATI or Nvidia Graphic card?
Simply didn't have time to install any of MMMv.0.3 (testing and reading forum takes time also), sorry, will try to mix it and test. Videocard NVIDIA GF260GTX, 896 Mb. Modlist:

DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V6 SH5
Compatible Conus00's Graphic Mod+SV's work
Naights_Underwater_Mod
MMM p2 - Graphics-FX-IRAI v0.2
SteelViking's Bunker Fixes V1.0
Das Boot Clothes
MMM p3 - tdw UI v0.2
NewUIs_TDC_6_9_0_Real_Navigation
Manos Scopes-patch for 5x4
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Church's Compass Dials Mod v2.2 - Option Two
smaller flags for Warships
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
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Old 03-02-12, 02:51 PM   #8
Navuhodonosor
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I have rather weird question: Is it OK. to have foggy days for almost two mounts ,to be correct whole september and november without one sunny day? I sunk allmost entire brittish fleet
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