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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Quote:
![]() As for v.0.3 - how are things with p.5 full? If any serious problems then may be to leave it as v.0.2 which is tuned already. I understand this part is the most 'heavy' and complicated, so may be there is no reason to overload it too much? |
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#2 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#3 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Quote:
DBSM_Music_1_0_4 Grossdeutscher Rundfunk MMM p1 - Dynamic Environment v0.2 No magic skills v1.5 MCCD compatible sobers see thru wake fix sobers best ever fog V6 SH5 Compatible Conus00's Graphic Mod+SV's work Naights_Underwater_Mod MMM p2 - Graphics-FX-IRAI v0.2 SteelViking's Bunker Fixes V1.0 Das Boot Clothes MMM p3 - tdw UI v0.2 NewUIs_TDC_6_9_0_Real_Navigation Manos Scopes-patch for 5x4 MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Church's Compass Dials Mod v2.2 - Option Two smaller flags for Warships Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Thanks for answer, iīve asked you about the video card because iīve also suspected that the problems with p5 may be ATI related.
Can other people say if p5 worked ok for them, or not and say what video card they have, please?
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#5 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#6 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#7 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#8 | |
Frogman
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![]() Quote:
This is what I'm testing at the moment Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk DBSM_Music_1_0_4 MMM p1 - Dynamic Environment v0.2 sobers see thru wake fix sobers best ever fog V9 SH5 MMM p2 - Graphics-FX-IRAI-Weapons v0.3 MMM p3 - tdw UI v0.3 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler MMM p4 - Sounds - Tweaked SDBSM v0.3 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Wordeees' Thunder MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3 OH II Minefield map for TDWs Ui TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) SteelViking's Bunker Fixes V1.0 No problems so far. When I tried part 5.2 though there were ships crashing into eachother, the ones moored up in pairs,and sinking in the harbour (Kiel) at the start of a campaign. Was that a known bug with HE?
__________________
Bird Lives! |
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#9 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#10 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Hy Pedrobas,any news about that double load thingy ,or maybe it is hardware related, I have ATI and now It is a must to load first bunker than my campaign save?
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