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Old 03-01-12, 05:12 AM   #1
Harald_Lange
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I usually find the track of the target , and plot a course to 5-700m off the track at 90 degrees, and sit there, periscope just under the surface, listening on my hydrophone until the angle is right, then peek and fire at the last moment.

After reading this, it seems what I'm doing is wholly unrealistic.
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Old 03-01-12, 07:27 AM   #2
andwii
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ya ive noticed on the boats like IIA that depth keeping at periscope depth is a pain if your not going more then 2 knots, which really isnt all that bad of a speed, its not to loud but it sure is loud enough to give you away in 1942-1943 lol.
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Old 03-01-12, 07:34 AM   #3
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I have often wondered about depth keeping also in regards to realism in SH3/GWX. There are some very detailed explanations of this in Edward Young's great book 'One of Our Submarines'.

http://www.amazon.co.uk/One-Submarin.../dp/1844151069

After reading those sections again I realize that this was not the Captains job. He would tell his officer in charge of this task if the sub was not at the proper depth, but he didn't actually do it himself. This is very well simulated in SH3/GWX. Your helmsman is doing his job very well. No need to yell at him.

Good hunting.
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Old 03-01-12, 07:40 AM   #4
andwii
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Quote:
Originally Posted by u crank View Post
I have often wondered about depth keeping also in regards to realism in SH3/GWX. There are some very detailed explanations of this in Edward Young's great book 'One of Our Submarines'.

http://www.amazon.co.uk/One-Submarin.../dp/1844151069

After reading those sections again I realize that this was not the Captains job. He would tell his officer in charge of this task if the sub was not at the proper depth, but he didn't actually do it himself. This is very well simulated in SH3/GWX. Your helmsman is doing his job very well. No need to yell at him.

Good hunting.
wish we could do this more things in SH3, like not having to do the TDC your self, just ordering off the AOB, distance, speed, bearing excreta.
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Old 03-05-12, 02:30 AM   #5
Luno
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Quote:
Originally Posted by u crank View Post
I have often wondered about depth keeping also in regards to realism in SH3/GWX. There are some very detailed explanations of this in Edward Young's great book 'One of Our Submarines'.

http://www.amazon.co.uk/One-Submarin.../dp/1844151069

After reading those sections again I realize that this was not the Captains job. He would tell his officer in charge of this task if the sub was not at the proper depth, but he didn't actually do it himself. This is very well simulated in SH3/GWX. Your helmsman is doing his job very well. No need to yell at him.
I totally agree, but I'm just wondering if the helmsman could actually keep the sub at a specific depth if the sub wasn't moving. I don't necessarily want to do his job, I just want to know if it was necessary to keep moving to help maintain depth.

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wish we could do this more things in SH3, like not having to do the TDC your self, just ordering off the AOB, distance, speed, bearing excreta.
You can turn on the "Weapons Officer" or some other feature in the difficulty menu. He does all the calculations for you, if I remember correctly.

I think it's more rewarding to do it yourself though. However, and I don't mean to boast, I am finding that lining up a shot at "full difficulty" is really easy in this game. At 100% "realism" I've already sunk 8 ships in my career in a Type II (This puts me in the top 7 U-boat aces for the time period).
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Old 03-05-12, 10:29 AM   #6
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Quote:
Originally Posted by Luno View Post
I totally agree, but I'm just wondering if the helmsman could actually keep the sub at a specific depth if the sub wasn't moving. I don't necessarily want to do his job, I just want to know if it was necessary to keep moving to help maintain depth.
Yes it was possible, with a very good man on the pumps. Much easier today with computer controls. On the other hand it requires using the pumps, which make just as much noise as the propellors at flank speed, so even if you had a guy that good it wasn't practical. Moving at two knots is much more effective.
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Old 03-05-12, 01:36 PM   #7
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Thanks for all the help guys. I'll be incorporating this element into my attacks from now on.
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