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Old 03-05-12, 02:30 AM   #10
Luno
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Join Date: Mar 2011
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Quote:
Originally Posted by u crank View Post
I have often wondered about depth keeping also in regards to realism in SH3/GWX. There are some very detailed explanations of this in Edward Young's great book 'One of Our Submarines'.

http://www.amazon.co.uk/One-Submarin.../dp/1844151069

After reading those sections again I realize that this was not the Captains job. He would tell his officer in charge of this task if the sub was not at the proper depth, but he didn't actually do it himself. This is very well simulated in SH3/GWX. Your helmsman is doing his job very well. No need to yell at him.
I totally agree, but I'm just wondering if the helmsman could actually keep the sub at a specific depth if the sub wasn't moving. I don't necessarily want to do his job, I just want to know if it was necessary to keep moving to help maintain depth.

Quote:
wish we could do this more things in SH3, like not having to do the TDC your self, just ordering off the AOB, distance, speed, bearing excreta.
You can turn on the "Weapons Officer" or some other feature in the difficulty menu. He does all the calculations for you, if I remember correctly.

I think it's more rewarding to do it yourself though. However, and I don't mean to boast, I am finding that lining up a shot at "full difficulty" is really easy in this game. At 100% "realism" I've already sunk 8 ships in my career in a Type II (This puts me in the top 7 U-boat aces for the time period).
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

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