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Old 02-24-12, 05:30 PM   #1
BIGREG
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[WIP] Renaming the textures of the conning tower ...Work in progress

Hi all



I will show you the progress, to rename the texture of the conning tower:

- So I began by replacing the names of textures with Notepad +



I backups,I import with the editor of TDW to settle the CRC error
I created textures in bright colors using paint net and I create a template with alpha DXTBmp for not having the effect "mirror" and to put in evidence wholes uses textures location .
I called it, my period Harlequin : the proof ...




Okay, now I'm left with a bunch of "colored" textures, which will be only used in the conning tower, therefore, no duplicates in the rest of the submarine

En travaux ! Work in Progress ....

Ps : If anyone is interested in helping me, or with ideas for texturing objects,
Feel free to ask, I send you the necessary, to rebuild to your taste, the interior of your submarine
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Last edited by BIGREG; 02-24-12 at 05:58 PM.
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Old 02-24-12, 07:51 PM   #2
pedrobas
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Quote:
Originally Posted by BIGREG View Post
Ps : If anyone is interested in helping me, or with ideas for texturing objects,
Feel free to ask, I send you the necessary, to rebuild to your taste, the interior of your submarine
The thing i would like more to change is the color of the bulbs from white to red while in "red light". Never seen something more ridiculous White bulbs giving red light
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Old 02-25-12, 04:03 AM   #3
BIGREG
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Hi Pedrobas

For the lights in the submarine, there really is a problem ,
already impossible to redo the texture: Bec_submarine

but you did not notice while playing, when you change course, the shadow rotates inside !
as if they had used the sunlight, I tried to add some lights through goblin and S3D but nothing works other the meshes disappear
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 02-25-12, 03:04 PM   #4
BIGREG
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Hi all

Here, some commented pictures to show you the progress of work !








If anyone has good pictures for the "computer torpedo Siemens S3", I'm interested

Ps: Who can tell me again, the key combination for make a screenshot in the game ?
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 02-25-12 at 03:21 PM.
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Old 02-25-12, 03:25 PM   #5
Morlock
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Quote:
Originally Posted by BIGREG View Post
Ps: Who can tell me again, the key combination for make a screenshot in the game ?
Ctrl+F11 - screenshot in root SH5 folder.
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Old 02-25-12, 03:29 PM   #6
BIGREG
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Thank Morlock
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 02-25-12, 05:06 PM   #7
tonschk
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Quote:
Originally Posted by BIGREG View Post

but you did not notice while playing, when you change course, the shadow rotates inside !
as if they had used the sunlight,
I check the internal shadods of chair, tables, crew, while changing the course and I didnt notice any movement
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Old 02-25-12, 05:31 PM   #8
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I misspoke, looks the reflexion on the gauges lenses
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Old 02-25-12, 05:52 PM   #9
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Quote:
Originally Posted by BIGREG View Post
I misspoke, looks the reflexion on the gauges lenses
C:\Ubisoft\Silent Hunter 5\data\Textures\TNormal\tex\ReflectCube
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Old 02-25-12, 06:05 PM   #10
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Yes, I know this texture, but inside the submarine, during change of direction, we see the reflection of light, moved on the gauges
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Old 02-25-12, 06:07 PM   #11
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Quote:
Originally Posted by BIGREG View Post
Yes, I know this texture, but inside the submarine, during change of direction, we see the reflection of light, moved on the gauges
Ok , i see . How to get rid of reflections and make gauges glow ?
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Old 02-25-12, 06:14 PM   #12
BIGREG
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You can change the reflection with. Sim, but not the source that illuminates !
with SteelViking for the interior Mod, I have already applied this method to reduce the reflection on the gauges
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 02-27-12, 02:25 PM   #13
BIGREG
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Hi

Little progress this week-end !

But,No ....

I learned to handle a little better, the software that I used such as Paint Net and editor TheDarkWraith (this is a factory this program ) and implemented a few "small" changes

Here is a view of my folders textures, for conning towers
You Can see the. Jpeg on colored backgrounds and UVWmap,which is very handy to know or is it, without opening the files




Here is a small preview for the torpedo computer in the conning tower :





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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 02-27-12 at 03:18 PM.
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Old 02-27-12, 08:29 PM   #14
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lookin good.
glad to see you back modding.
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Old 02-28-12, 06:20 AM   #15
Magic1111
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Quote:
Originally Posted by BIGREG View Post
If anyone has good pictures for the "computer torpedo Siemens S3", I'm interested
Here I´ve found this, hope that helps:

http://www.nva-forum.de/nva-board/up...1242892631.jpg

http://imageshack.us/photo/my-images...rrvrph1ok.jpg/

http://www.nva-forum.de/nva-board/up...1242904514.jpg

Best regards,
Magic
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