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-   -   [WIP] Renaming the textures of the conning tower ...Work in progress (https://www.subsim.com/radioroom/showthread.php?t=192829)

BIGREG 02-24-12 05:30 PM

[WIP] Renaming the textures of the conning tower ...Work in progress
 
:salute: Hi all



I will show you the progress, to rename the texture of the conning tower:

- So I began by replacing the names of textures with Notepad +

http://dl.dropbox.com/u/8655607/Notepad%2B.jpg

I backups,I import with the editor of TDW to settle the CRC error :03:
I created textures in bright colors using paint net and I create a template with alpha DXTBmp for not having the effect "mirror" and to put in evidence wholes uses textures location .
I called it, my period Harlequin : the proof ...

http://dl.dropbox.com/u/8655607/CT_room_arlequin1.jpg
http://dl.dropbox.com/u/8655607/CT_room_arlequin2.jpg

Okay, now I'm left with a bunch of "colored" textures, which will be only used in the conning tower, therefore, no duplicates in the rest of the submarine :03::rotfl2:

En travaux ! Work in Progress ....

Ps : If anyone is interested in helping me, or with ideas for texturing objects,
Feel free to ask, I send you the necessary, to rebuild to your taste, the interior of your submarine :know:

pedrobas 02-24-12 07:51 PM

Quote:

Originally Posted by BIGREG (Post 1844923)
Ps : If anyone is interested in helping me, or with ideas for texturing objects,
Feel free to ask, I send you the necessary, to rebuild to your taste, the interior of your submarine :know:

The thing i would like more to change is the color of the bulbs from white to red while in "red light". Never seen something more ridiculous White bulbs giving red light :o

BIGREG 02-25-12 04:03 AM

:salute: Hi Pedrobas

For the lights in the submarine, there really is a problem :damn:,
already impossible to redo the texture: Bec_submarine :nope:

but you did not notice while playing, when you change course, the shadow rotates inside ! :o
as if they had used the sunlight, I tried to add some lights through goblin and S3D but nothing works other the meshes disappear :shifty:

BIGREG 02-25-12 03:04 PM

:salute: Hi all

Here, some commented pictures to show you the progress of work ! http://dl.dropbox.com/u/8655607/sweatingbullets.gif

http://dl.dropbox.com/u/8655607/CT_room_S3.jpg


http://dl.dropbox.com/u/8655607/CT_room_S3%282%29.jpg

http://dl.dropbox.com/u/8655607/CT_room_gauges.jpg

If anyone has good pictures for the "computer torpedo Siemens S3", I'm interested :yep:

Ps: Who can tell me again, the key combination for make a screenshot in the game ? :88)

Morlock 02-25-12 03:25 PM

Quote:

Originally Posted by BIGREG (Post 1845363)
Ps: Who can tell me again, the key combination for make a screenshot in the game ? :88)

Ctrl+F11 - screenshot in root SH5 folder.

BIGREG 02-25-12 03:29 PM

:salute: Thank Morlock :yeah:

tonschk 02-25-12 05:06 PM

Quote:

Originally Posted by BIGREG (Post 1845094)

but you did not notice while playing, when you change course, the shadow rotates inside ! :o
as if they had used the sunlight, :shifty:

I check the internal shadods of chair, tables, crew, while changing the course and I didnt notice any movement

BIGREG 02-25-12 05:31 PM

I misspoke, looks the reflexion on the gauges lenses

THE_MASK 02-25-12 05:52 PM

Quote:

Originally Posted by BIGREG (Post 1845450)
I misspoke, looks the reflexion on the gauges lenses

C:\Ubisoft\Silent Hunter 5\data\Textures\TNormal\tex\ReflectCube

BIGREG 02-25-12 06:05 PM

Yes, I know this texture, but inside the submarine, during change of direction, we see the reflection of light, moved on the gauges

THE_MASK 02-25-12 06:07 PM

Quote:

Originally Posted by BIGREG (Post 1845462)
Yes, I know this texture, but inside the submarine, during change of direction, we see the reflection of light, moved on the gauges

Ok , i see . How to get rid of reflections and make gauges glow ?

BIGREG 02-25-12 06:14 PM

You can change the reflection with. Sim, but not the source that illuminates !
with SteelViking for the interior Mod, I have already applied this method to reduce the reflection on the gauges

BIGREG 02-27-12 02:25 PM

:salute: Hi

Little progress this week-end :zzz: !

But,No ....:rotfl2:

I learned :know: to handle a little better, the software that I used such as Paint Net and editor TheDarkWraith (this is a factory this program :o ) and implemented a few "small" changes :|\\

Here is a view of my folders textures, for conning towers
You Can see the. Jpeg on colored backgrounds and UVWmap,which is very handy to know or is it, without opening the files

http://dl.dropbox.com/u/8655607/Texturefolder.jpg


Here is a small preview for the torpedo computer in the conning tower :

http://dl.dropbox.com/u/8655607/ProgressTDC.jpg

http://dl.dropbox.com/u/8655607/SH5I...7_21.10.45.jpg

:shucks:

mobucks 02-27-12 08:29 PM

lookin good.
glad to see you back modding.

Magic1111 02-28-12 06:20 AM

Quote:

Originally Posted by BIGREG (Post 1845363)
If anyone has good pictures for the "computer torpedo Siemens S3", I'm interested :yep:

Here I´ve found this, hope that helps:

http://www.nva-forum.de/nva-board/up...1242892631.jpg

http://imageshack.us/photo/my-images...rrvrph1ok.jpg/

http://www.nva-forum.de/nva-board/up...1242904514.jpg

Best regards,
Magic


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