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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Hi I am new to the forum but I have played SH quite a bit from SH1 and 4. I am new to modding and I have been following a video instruction on how to load the opus magnum mod and its accompaning mods but I need help to find the last 2 mods for the collection they are, FX update 0 0 15 UHS fix; and FX update 0 0 15 BARF; can any one please direct me to these links to download.
Thankyou peebee |
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#2 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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I think that both were included in MOpus. Anyway thy are outdated, FX is now version 0.0.19 and the other i donīt know. Here you have FX : http://www.subsim.com/radioroom/showthread.php?t=174511 |
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#3 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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I think these mods are needed to make barf work with fx and to patch uhs also to work with fx by tdw does fx 0 0 19 cover this?
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#5 |
Black Magic
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If you have FX 0.0.19 you don't need those. That's why they are not included with that version anymore.
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#6 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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thank you Pedrobas and TDR for your swift reply. So if I now go ahead and install opus magnum do you recommend that I install FX 0.0.19 before new ui 6.9 or is it included in OM I have the 0.0.1 downloaded with the patch. I'm sure I have seen OM 0.0.3 somewhere on the forum? I am following stoiamns video tutorial for this installation for the mods and it seems that some of the mods he used are out of date.
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#7 | |
Black Magic
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The last publicly released version of MO was 0.0.2 |
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#8 |
Silent Hunter
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#9 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Thankyou Magic1111, I have been searching the forum and workshop and found it an invaluable source, finding the answers to most of my questions. The modders on here must have spent countless hours in their work the results are awesome and change SH into a mucher better sim. Back to my question however I will list the mods I wish to use and if the guys can take a look and advise before I go ahead I would be very greatfull. Here go's:
Magnum Opus ver 0_0_1.7z Magnum Opus V 0_0_1 Patch_2.7z do I need to download MO ver 0.2 instead of these 2 mods if so can you send a link to it Anti lag Original map colours Shadow improvement mod Fx 0.0.19 by TWR New Uis TDC 6.9.0 by TDR Manos scopes patch FX update 0.0.15 by TDW FX update 0.0.15 UHS fix by TDW FX update 0.0.15 BARF by TDR: Are these needed? does FX 0.0.19 replace them all IRAI 0.0.30 by TDW IRAI 0.0.30 no hydrophones on surface no aircraft spotting; is this included in the IRAI 0.0.31 patch? IRAI 0.0.31 patch Air Torpedoes Depth Keeping problem UHS patch HB 1.0.0 by TDW TDW DC water disturbances V 2.0 SHS are these needed or are thay in the new FX 0.0.19? Any advice would be most welcome Thank you peebee Last edited by peebee; 02-22-12 at 10:24 AM. |
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#10 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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![]() Quote:
Anti lag Magnum Opus 0.0.1 merged with patch 0.0.1 Shadow improvement mod (use the one included in MO) Fx 0.0.19 by TDW IRAI 0.0.30 by TDW IRAI 0.0.31 patch IRAI 0.0.30 no hydrophones on surface no aircraft spotting; New Uis TDC 6.9.0 by TDW Manos scopes patch for your screen resolution Depth Keeping problem UHS patch HB 1.0.0 by TDW TDW DC water disturbances V 2.0 SH5 ![]() |
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#11 | |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Regards peebee |
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#12 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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![]() Quote:
Antilag is not really a mod, all you have to do is to put the 2 files (dll and cfg) in the main SH5 directory (you can configure the max FPS you want, and the frames render ahead to avoid lagging with the mouse and sttutering). [config] RenderAheadLimit=2 FPSlimit=30 These are good values for any system. ![]() |
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#13 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Thank you Pedrobas you have been vey helpfull. For your interest here below is my current mod soup which I am going to replace with MO. This soup is not bad but I find in the historical mission beyond the rock it CTD's when i order periscope depth using the icon on the left hand side.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 FX_Update_0_0_19_ByTheDarkWraith No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt w beards NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_Real_Navigation SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Manos Scopes-patch for 25x16 Critical hits 1.1 Torpedos Church's Compass Dials Mod v2.1 - Option Two MCCD_1.04 |
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#14 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
![]() http://www.subsim.com/radioroom/showthread.php?t=192236 |
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#15 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Can I use TDW new UIs 6.9 with this I reaaly like that interface
peebee |
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