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Old 02-21-12, 08:34 AM   #1
u crank
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Feb. 1941 air cover was still limited. Go to f5 map view and look at pull down map. In 1941 areas around England, Gibraltar and Iceland had some air patrols but it's sparse. In my current patrol I've sailed from Lorient to Gibraltar area and have seen only one small float plane.

But don't worry, it will only get worse. By 1943 there are planes every where. They even bomb you in port!

Good hunting Harald and enjoy the clear skies while you can.
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Old 02-21-12, 08:39 AM   #2
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Quote:
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By 1943 there are planes every where. They even bomb you in port!
Above us hell
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Old 02-21-12, 08:55 AM   #3
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High TC and spawning of aircraft was explained in a post by Letum back in 2006, he wrote:

"Aircraft spawn at high TC, the problem is that they miss the player. Here's the maths:

Units (Planes, ships, etc.) in the 3d world around the players boat have their positions calculated in real time. This does not change with TC settings.

Units Outside of the 3d world (about 32km away from your boat) units do not have their positions calculated in real time to save on CPU. It would be impossible to calculate the position of every single convoy, destroyer and plane constantly.

Insted the game works from the 2d map that mod makers will be familiar with. The game only updates a units position every "time step". If the unit's position falls within the 3d world round the u-boat the game will begin to calculate it in real time.

If it was possible to see a unit outside the 3d world you would see it move in jumps every time step. When you speed up TC these time steps do not speed up. This mean that the jumps these units make gets bigger.

If the time step happens every second, a aeroplane is moving at 1m per second will jump 1m every time step at 1xTC. At 2xTC it will jump 2m per time step. At x1024 TC it will jump 1024m. (numbers not accurate - I don't know how oftern the time steps are!)

The faster the unit's speed: The bigger the jumps are.
The higher the TC: the bigger the jumps are.

For a fast unit like a aeroplane the jumps get very big at high TC and the aeroplane can jump right past the 32km radius round the player's boat. Alto the planes path went right past the U-Boat, the computer never calculated it's position to be near the u-boat so the plane never got placed in the 3d world.

The computer and the player have no idea that a plane just passed them".

Nemo
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Old 02-21-12, 09:18 AM   #4
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Go for a slow sail around Iceland, even in '41 they will come - and that's where I've seen most of my enemy aircraft. But, I think you're a fool for wanting such a death.
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Old 02-21-12, 09:39 AM   #5
Obltn Strand
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Originally Posted by Harald_Lange View Post
I have GWX installed, with a handful of sound and realism mods. I'm playing February 1941. Other than the planes in port, I've not once seen any planes. At all.
Change to NYGM and you REALLY want to avoid british coast. Even during early war.
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Old 02-21-12, 05:11 PM   #6
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Get within aircraft range from base in Gigraltar, plenty of airplanes fly from there.
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Old 02-23-12, 10:26 AM   #7
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Quote:
Originally Posted by Brag View Post
Get within aircraft range from base in Gigraltar, plenty of airplanes fly from there.
Especially those Hurricanes with their 20mm cannons that can cause enough damage to a surfaced Uboot to abandon the patrol.
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Old 02-23-12, 12:08 PM   #8
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Quote:
Originally Posted by Obltn Strand View Post
Change to NYGM and you REALLY want to avoid british coast. Even during early war.
But then you'll never see any blimps.
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Old 02-23-12, 12:25 PM   #9
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Keep tc to 18x max and sail around the northern tip of Scotland and I guarantee you'll get almost repeatedly buzzed by Ansons and Swordfish.
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Old 02-23-12, 02:57 PM   #10
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But then you'll never see any blimps.
I hate those things. Always spoiling US east coast patrols. Especially when I engaged one thinking a hydrogen filled sack will come down with couple hits from 20mm AA How much can kaleun be mistaken?

But I have learned to apperciate NYGM's very agressive AI. Both aircraft and escorts alike.
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