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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Old enough to know better
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Feb. 1941 air cover was still limited. Go to f5 map view and look at pull down map. In 1941 areas around England, Gibraltar and Iceland had some air patrols but it's sparse. In my current patrol I've sailed from Lorient to Gibraltar area and have seen only one small float plane.
But don't worry, it will only get worse. By 1943 there are planes every where. They even bomb you in port! Good hunting Harald and enjoy the clear skies while you can. ![]()
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#2 | |
Canadian Wolf
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#3 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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High TC and spawning of aircraft was explained in a post by Letum back in 2006, he wrote:
"Aircraft spawn at high TC, the problem is that they miss the player. Here's the maths: Units (Planes, ships, etc.) in the 3d world around the players boat have their positions calculated in real time. This does not change with TC settings. Units Outside of the 3d world (about 32km away from your boat) units do not have their positions calculated in real time to save on CPU. It would be impossible to calculate the position of every single convoy, destroyer and plane constantly. Insted the game works from the 2d map that mod makers will be familiar with. The game only updates a units position every "time step". If the unit's position falls within the 3d world round the u-boat the game will begin to calculate it in real time. If it was possible to see a unit outside the 3d world you would see it move in jumps every time step. When you speed up TC these time steps do not speed up. This mean that the jumps these units make gets bigger. If the time step happens every second, a aeroplane is moving at 1m per second will jump 1m every time step at 1xTC. At 2xTC it will jump 2m per time step. At x1024 TC it will jump 1024m. (numbers not accurate - I don't know how oftern the time steps are!) The faster the unit's speed: The bigger the jumps are. The higher the TC: the bigger the jumps are. For a fast unit like a aeroplane the jumps get very big at high TC and the aeroplane can jump right past the 32km radius round the player's boat. Alto the planes path went right past the U-Boat, the computer never calculated it's position to be near the u-boat so the plane never got placed in the 3d world. The computer and the player have no idea that a plane just passed them". Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Go for a slow sail around Iceland, even in '41 they will come - and that's where I've seen most of my enemy aircraft. But, I think you're a fool for wanting such a death.
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#5 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Change to NYGM and you REALLY want to avoid british coast. Even during early war.
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Himmel, sukeltakaa! |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Get within aircraft range from base in Gigraltar, plenty of airplanes fly from there.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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#8 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Chief of the Boat
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Keep tc to 18x max and sail around the northern tip of Scotland and I guarantee you'll get almost repeatedly buzzed by Ansons and Swordfish.
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#10 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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I hate those things. Always spoiling US east coast patrols. Especially when I engaged one thinking a hydrogen filled sack will come down with couple hits from 20mm AA
![]() But I have learned to apperciate NYGM's very agressive AI. Both aircraft and escorts alike.
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Himmel, sukeltakaa! |
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