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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Itīs one of the stock-game bugs. CO2 not refresh too, and you cannot load external torpedos. Only helps save and reload. Especially annoying, in conjunction when you have damaged some ships. Theyīre fresh after reload.
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I yet donīt saw any other big problem with the (modded/fixed) UIs as this one. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Black Magic
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more than likely you have installed something that lowered (increased draught) of the sub. This will cause havoc and will cause the problem described. Remove the mod(s) that increase sub draught and see if the problem doesn't go away.
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks for the tip TDW. I will look at it and will report back.
Have not yet the opportunity to say "thank you" for all your hard and excellent work on SH5, thanks very much, sir! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ok. Have looked at my sub files and donīt found anything that mess with sub files unles TWDīs ones/KZS Hull wetness :
Generic Mod Enabler - v2.6.0.157 [C:\games\SH5\MODS_jsgme] 4Gb_patched&hydrofix No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Stock faces MightyFine Less Annoying Footsteps 1.0 MCCD_1.04_MFCM_1.2.1_compatible Lite Campaign LC 1.2 Dynamic Environment Undersea (mediterranean) V2.1 smaller flags for Warships 1_0b Dynamic Environment SH5 Atlantic Floor V2.1 Cerberus62 Corrected Depth Charge Projector 1.0 No Damn Bubbles, No Damn Halo Mod Window_Lights_Redone_V1 RemoveLogoIntroTheDarkWraith Accurate German Flags FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator Manos Scopes-patch for 85x48_tdw IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface Trevally Automated Scripts v0.6 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith AilClouds 3.0 Have not changed anything on my own until now. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
Black Magic
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I could be wrong but I thought dynamic environment changed the sub's .sim files to give it a more rolling motion. It changed many parameters for the sub like draught, drag, etc. I could be totally wrong but this is what I seem to remember
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I will maintain this thread alive as I found any news/clue on the matter.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Anyway, I have the mighty fine crew right after all of the env mods and almost never have any animation problems. The one problem I do have is documented and the crew doesn't come off the bridge after ordering a dive, then I just pess dive (or periscope depth) again twice in a row and they come in and the ship dives. Anyway, I hope rearranging them will help. Good Hunting Herr Kaleun!
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Dogfish40 |
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#9 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Just sometimes
Reading all of these post . I can see that these problems happen occasiionally at least for me .. The problem described about your crew not being topside after surfacing has happend a few times for me .. when this did happen . I was in rough seas , and it was like a mutiny .. Crew topside is more like eye candy , The only important person is the xo as a watch officer .. who cant point out visual contacts and get the crew to man the flak/deck gun , MCCD enabled he has more authorty when you are on the bridge to order the crew your needs of the - Uboat .. I have often and continull y saved my game after the automatic feature saves the game ,
A few things that bother me in :"saved games " is .. The fact in my last sortie I iam compltelty out of torpedoes . I had just hit a hog island frieghter and caught him in his bow area . when you leave the game he is on fire , Being saved , But when you return the fire is out and he steaming away on his , seemingly un damged .. Unlike sh4 if you save the game you will return o th ework you have done .. is this a bug of sorts .. and a final question is ! when you disable mods in sh5 , what happens to all the disabled files . do they stay in the folders ? I noticed when you disable mods in Sh4 .. your recycle bins is full of disabled mods folders . I wonder if loeft over mods in sh5 , Can they cause CTD ' s If the ctach is not cleared ?
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