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Old 02-18-12, 05:00 PM   #1
lesec74
Ensign
 
Join Date: Mar 2010
Location: france(alps)
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Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
German U-Boat Crew Language Pack
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Critical hits 1.1 Torpedos
Dark_Interior_V1
Naights Submaine Textures v1.2 (PUV)
Dynamic Environment SH5 Basemod (realistic version)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm pitch&roll for SH5 V1 (low)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
RemoveLogoIntroTheDarkWraith
Realistic ammo amount for AA and deck guns
AirTorpedoes
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

hello,
here my mod soup and I play the campaign "final year" and in the bunker, I've not the schnorkel to equip my sub.what s the mistake?

many thanks for answer
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Old 02-20-12, 09:03 AM   #2
Wodin
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Just making sure here, I upgraded to a 10.5 deck gun but it doesn't show in the menu when I'm on the boat, it still says 8.8...is that right?
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Old 02-20-12, 01:42 PM   #3
Raven_2012
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You might have your mods in wrong order, what is your mod soup order?

Try this link to help you get in order:

http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 02-20-12, 06:48 PM   #4
Wodin
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It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.
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Old 02-20-12, 06:59 PM   #5
pedrobas
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Quote:
Originally Posted by Wodin View Post
It's just that I saw a post saying that that menu hadn't ben done yet, so i was checking whether that is the case.


I've tried the mod orders in different ways to no avail, so I'm sticking to IRA No Torp or Plane, REM TDW Beast, Equip 1.4 plus patch then hot fix and then using the sensor file for REM.
You have to do this:

Quote:
Originally Posted by TheBeast View Post
Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip.
Code:
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>
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Old 02-20-12, 07:43 PM   #6
Wodin
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Thanks mate.
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Old 02-25-12, 11:57 PM   #7
SgtRWMartin
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does it work with critical hits mods? I have 1.1 and 1.2 and installed yours last per instructions and when i load into the harbor my ship is sinking to the bottom ( i havent tried to start a mission yet because I'm trying to find out how to bypass the requirement to use renown with your equipment mod for torps, etc.)


Any suggestion on the sinking or getting pass the renown requirement with your mod?
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Old 03-01-12, 08:33 PM   #8
ADMIRALTIA
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Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes. TY for a great mod
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Old 03-09-12, 10:15 AM   #9
Dwail
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This awesome mod is uncompatible with PE_MORE_CREW in my soup mod
Cause me CTD when i Try to begin a New Campain!!!.
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Old 03-09-12, 11:49 AM   #10
vlad29
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Quote:
Originally Posted by Dwail View Post
This awesome mod is uncompatible with PE_MORE_CREW in my soup mod
Cause me CTD when i Try to begin a New Campain!!!.
Yes, thats right! Thats because of hinged snorkel added I think. The previous version was compatible
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Old 03-09-12, 12:52 PM   #11
Raven_2012
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Quote:
Originally Posted by ADMIRALTIA View Post
Hello Beast Im trying to tweak the files so I can get everything for free but no luck which files should I tweak and which codes. TY for a great mod
For mod version:
silent hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix\ Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

In game:
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

For Example:

[UpgradePack 8]
ID= UpackUb7KDB
NameDisplayable=UpackIXKDB-Name
Info=UpackIXKDB-Info
Notes=UpackIXKDB-Note
FunctionalType= UpFTypeSensorSonar
UpgradePackSlotType= UboatType7Hydrophone
Type=NULL
ImageIndex=12
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 2000
IDLinkUpgradePackElements= EqpKdbStation, NULL, EqpKDB
TrackingID=501

Change 2000 to 0, and save. It wont cost nothing when you are in bunker. Some will have more than one to change, its because in certain years the cost is different.

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