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#661 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Hey, you're welcome. All straight from the heart
![]() Now, in matters OHII related: Trevally: Will that Scapa patch work with OHII 1.6 too? I mean, I can just ignore that mission, but I just like to have a go at everything if at all possible. I don't want to CTD endlessly trying to do so, though, so if your fix would work for my 1.6, then that would be great. If it doesn't, then I'll just have to decide whether to start over again or leave a mission untouched. Either works for me. Just a question ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#662 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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http://uboat.net/maps/grid.html ![]() |
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#663 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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===== EDIT ===== Ahh, hang on.... is the two letter prefix missing so I have to do a bit of detective work?? Should I assume that because the contact report was from Flying Corps X Group Stavanger that the grid was AN (north sea area)? Seems unnecessarily complex. Last edited by Commander Mysenses; 02-14-12 at 05:26 AM. |
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#664 |
Ace of the deep .
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The DDs in scapa with just 1 waypoint . Will they move if they detect me ? I thought they needed a looping waypoint system with waypoint radius .
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#665 | |
Navy Seal
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![]() But - you must start a new career to test it - starting a new career writes all the campaign info to your game. If you use v1.6 and get ctds in scapa - thus not able to get that one campaign point - you will not get at total victory when you finish coastal waters. This will not effect the campaign. In later campaigns (1941/42)- if you fail to get total victory - then some missions or campaigns will be blocked. This will never stop your game, just restrict your options. With v1.7 - there is a new objective "Baltic Operations" in coastal waters. This will give a player an extra campaign point - so if they are unable to finish scapa due to ctds - they can still get a total victory. When updating to a new verson of OHII - it is possible to keep your career going. To do this you can save your game in the bunker and exit. Remove old OHII version and install new one. Load your bunker save and nothing will change. The chance comes when you progress to the next stage i.e. coastal water to happy times. |
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#666 | ||
Navy Seal
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This message is not real in your game - so little is lost here Edit - just seen your edit ![]() Yes perhaps you are correct or that it assumes you know the patrol area for group Stavanger |
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#667 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#668 | |
Navy Seal
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Also when it asks you to send a patrol report (blue backgroung) there is a % chance that the game will scan the area (preset in options) around you for ships. If there are ships within this area - it will send you a message about them. |
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#669 | |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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#670 | |
Navy Seal
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where ever your are within 8000m of a ship (any type) there is a % chance that yuo will get a message saying you have been spotted. This does not mean that you have been detected (if enemy). This can also result in you getting spam messages and this is why TDW added the option to switch this off |
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#671 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I took time to mess with the imported ships again. Uekel has nice illuminated ships and I tried to do the same. Our ships are build in a different way so it seems I can't make those lit windows, but using SH 4 light controllers we can fake the lighting. Oh, and there won't be water reflections also... But here is the hospital ship all lit up:
![]() It's still under construction, but what do you think? If it's good, it can be added to OH II with a small patch. ![]() Thanks goes to Uekel, been studying those illuminated ship... ![]() EDIT: Oh, forgot to mention that the ship automatically turns off the "main" lights when attacked! Pretty nice SH 4 feature! |
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#672 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Fabulous ![]() Let's hope Trevally can include it in OH II. |
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#673 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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In my opinion, it looks excellent!
![]() ![]() The Thanks not for me, the illuminated ships, I have only imported. The lights I never touched. The Thanks must go to Anvart! Now I´m courios: The lights in conjunction with the "UnifiedRenderControler" or did you turn it off? ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#674 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for the comments! And thanks Anvart!
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The mast lights are almost the same as with the other ships, but the main light is made with S3D "light nodes" . Basically there is just two light sources on the sides of the ship. The tricky part is just to position them so that it gives the illusion of ship lights. And when I attacked this ship, it turned on the search lights and the light nodes went off. So the switching off the lights could also be linked with the search lights. |
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#675 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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