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#646 | |
Navy Seal
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![]() At latest steps to make Scapa more of a challange was to block more of the route in and out with better placed mines and nets. Also I placed new DDs at the entrence and exits to these routes. But what you are saying is a great idea. With v1.7 - I have learnt a new way to force the campaign to do things. So - if a DD will not re-act if it does not see you - or if you do not attack it or a ship in its group - what i could do is this. Setup Scapa with a mission trigger. This trigger could be you entering scapa. This could the spawn the BBs and a few DDs as a group. So when you attack the BBs - the DD will go on alert status and get angry ![]() I will have a think about this to see how it could work. |
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#647 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Had a funny thing happen to me with OHII, by the way.
I was leaving Helgoland for England when I realized that two of the destroyers patrolling Helgoland apparently were still there. I couldn't see them if TC was at 256, but as soon as I dropped TC, they's show up again in the exact same position relative to me. At first I thought they were just being nice, giving me a helpful escort away from the Fatherland, but when I dropped from TC256 about halfway to England, in the middle of the North Sea, they were still there, exact same relative position to me. I toyed briefly with the idea of keeping them trucking along all the way to the east coast of England, perhaps there'd be some epic surface battles between them and the English merchant shipping (until the Royal Navy found them, of course), but then I decided that that wasn't really nice. I saved the game, exited and reloaded and, wouldn't you know it, right out there in the middle of the North Sea (they were still there after I loaded) they suddenly realized that they weren't in Kansas any more and promptly turned tail for Germany ![]() I hope they made it all the way home. ![]() Anyway, I'm enjoying all of the other features of OHII so much it ought not be legal. Thanks! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#648 |
Navy Seal
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Thanks misha
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#649 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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You are more than welcome, Trevally!
And the same goes, of course, to all of the rest of the members of this community who have turned this latest incarnation of the love of my life, the Silent Hunter franchise, into something more beautiful even than SH3 and continue to make it even better. When SH5 came out I felt just like a felt when SH3 was first released: Like the kid who opens his Christmas presents and finds the Lego set he's wanted his entire life, only to realize that half the parts are missing. You guys made and shipped the missing parts. ![]() (And a special thanks for the tutorials. Thanks to you, using the RAOBF is as simple as picking my nose and the Tommies are suffering dreadfully as a result) Now back to our regularly scheduled thread ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#650 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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I just have to say that THAT was beautiful misha
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#651 |
Navy Seal
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@Misha
![]() @Maki ![]() ![]() I have been testing Scapa today. What I have done is attached DDs to the BBs as a group. So now when the BBs get hit - the DDs go on alert and hunt you down. What I have found is not good. The DDs did go on alert - but failed to move. I think the problem with scapa is just the shallow water. The DDs just get stuck and do not know what do do. This can been seen all over the place - like in any harbour when you are leaving you see ships stuck in shallow water. So I think the only answer to scapa is to dredge it out ![]() On another topic - I have again been looking at the CTD that are common with scapa (stock and OHII). What I have done is the same as how the tutorial was fixed (I hope it is fixed ![]() Preventing the gens from spawning ships. So I have stopped all ship spawning in scapa until after the raid mission. The problem I have is that I can't test it as I did not get ctds in scapa. I will post the fix here as a test patch. If some kind member that was getting ctds in scapa could test it for me - I would be grateful ![]() |
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#652 |
Navy Seal
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Ok here is the scapa fix - https://rapidshare.com/files/2582712...tPatchScapa.7z
Install over OHII and start new career - to fast forward to correct date - just go on patrol and dock straight away. You do not need to select this in the briefing map - just goto scapa at the correct date - 10/9/39 to 15/10/39 Thanks ![]() |
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#653 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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That's really great Trevally, that you are fixing so many things including scapa.
I just don't know why people want Scapa to be more difficult. Guys.....Prien with his u 47 went to Scapa......he was surfaced the whole time.....he attacked the Royal Oak.....went away.....saw that he wasn't being chased....went back.....attacked another ship only damaging it....being surfaced....inside of Scapa...... Breaking the fortress is a remake of that brilliant and ridicullous situation, right?? Why go and make 1939 Scapa into 1944 a Gibraltar?? ![]() |
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#654 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...but true is he sank an anchoring (in that state) helpless battleship with sleeping crews (833 hands lost) while going away with it. the visbility was so bad that he couldn`t ident the target as he shot. while escaping he got sighted by a destroyer signaling him because they mismatched him with a little depot ship or something. regardless of the not answering submarien, the destroyer turned away and hunted somwhere else. ...luck, nerves, darkness, chaos and the moment of supprise was on his side.
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Stormy...... |
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#655 |
Ace of the deep .
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I will start the dredge up and send you the file .
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#656 |
Navy Seal
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You are a true hero Sober
![]() I hope that depth is the reason the ships stick. Could it be proximity to coast ![]() The game does detect coast as that is a setting for TC level. May be best just doing a small patch to see if it works |
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#657 | |
Ace of the deep .
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#658 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi
![]() If you can not raise the level of the sea, why not get off the ground ![]() ![]() BigReg/BigRegOne ![]() "Provided with a staircase to climb, we often manage to get lower than one would be provided with a staircase down to the descent." Proverbe Shadock |
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#659 | |
Ace of the deep .
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#660 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Is it OHII adding these contact reports with the four number square references? (forgive the the corrupted screencap)
![]() As you can see I am using Illyustrator's MARINEQUADRATKARTE map, but as you know the grid refs on that are two letters, two numbers... so what are the four number grid refs? |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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