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01-26-12, 12:47 AM | #751 |
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...streched arms are a sign of a memory problem it seams.
- you may try disablening Shadow Improvement Mod and or use a different interrior mod (i use Naights Submaine Textures as it looks best for me and wont use to much of my memory) - or and additional shorten the very long torpedo loading samples if using SDBSM additional crew sounds. - i would also use the optional SDBSM remaing unmoded sounds converted to 22khz to spare additional a bit mem. - if using a 32bit system, upgrade to 64bit and at least 4gb ram, patching sh5 exe to make it large address aware using the 4gb patch.
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Stormy...... Last edited by Stormfly; 01-26-12 at 02:21 PM. |
01-26-12, 12:39 PM | #752 |
Chief
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Thanks,
Im running Q9550 @ 4.0 4gb DDR2 1066 GTX570 @ 885/2060 Windows 7 64bit I have the 4gb patch installed. I did'nt used to have an issue before, as said, my mod list is much the same but with MO mod gone and SteelV interior mod added....my system says the game is using only 2.5gb of mem when running.?? Any thoughts? |
01-26-12, 02:17 PM | #753 | |
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Quote:
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01-27-12, 02:32 AM | #754 |
Crusty
Join Date: Jun 2005
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Crash Dive Command !
It seems that I have to bark the order to crash dive at least more than 3 times to have the crew comply . its almost I am not heard while using Mitons speech engine ,, Is there a bug of some sort ? Here is mY Mod List ! Oh buy the thansk stormy for the fantastic sound MOD .. , is there something that i can change in SD3 ?
here is my mod list :<>>>> Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SAS special abilities simplified V1 (MCCD) SH5 German U-Boat Crew Language Pack Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Shadow Improvement Mod IRAI_0_0_31U IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorials - All v0.2 (for TDW UI) SubFlags_0_0_8_byTheDarkWraith SteelViking's Interior Mod V1.2_patched Stormys DBSM SH5 v1.3 Basemod Stormys_DBSM_SH5_v1.3_HOTFIX_3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Anti-Lag sobers talking conning crew mod OPEN HORIZONS II_base v1.6 OPEN HORIZONS II_enviro v1.6 OPEN HORIZONS II_New_Ships v1.6 OH II Minefield map OH II Campaign Radio Messages v4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Grossdeutscher Rundfunk stoianm upgrade available mod stock file Battle of the Denmark Strait Convoy HG70 D-Day Langings SM_CONVOY_HX229 SM_TASKFORCE_J TASKFORCE_L WolfPack Wotan
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Captain AJ |
01-27-12, 09:10 AM | #755 | |
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Maybe additional options in SD3 could help, like a customizeable timer for how long a key is pressed and how often a command is executed. At least and not only for the problem, a makro routine could help too. SH5 seams to have some performance problems regarding its responsive behavior, like that there is only a short time window recognizing diving commands. It seams also that script and or code intensive mods like TDW new UI`s or and additional running a speech engine in the background putting additional stress in that area. This seams also connected of the sub`s wave sprite animations, they sooner tend to jiggle in that case i think. If you have at least 4 cpu core`s, i would also experimenting with assigning task`s to cpu core`s directly, as i dont know how efficient SH5 work with more than 2 cores, or recognize 4 or more cores at all.
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01-27-12, 05:41 PM | #756 | |
Crusty
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RE ..
Quote:
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02-04-12, 01:02 PM | #757 |
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Please can you make a option to remove the FARTS!?
I DONT LIKE IT. |
02-04-12, 08:06 PM | #758 | |
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Quote:
fart1.ogg fart2.ogg fart3.ogg you can use a free soundeditor like goldwave to exchange its content or lower the volume til silence
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02-04-12, 08:32 PM | #759 |
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Stormfly, just a question, what happen if you just delete those files?
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02-07-12, 04:27 AM | #760 |
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not shure, but could be another reason for a CTD, the farts are triggered using the AI/CREW behavior scripts, you could remove them there.
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Stormy...... |
02-07-12, 05:00 AM | #761 |
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Little Update:
Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files ...this is ment to keep things easy, a customised options file of TheDarkWraith`s New UI mod v. 6.9.0 It add compatibility regarding configuration with Stormy`s DBSM 1.3 collection. it may be that you want to change something, currently it is set up with: - SH3 Interface style. (recommended) - hiding UI elemnts. (mouseover show, 5 sec hide timer) - german text option. (very easy to change back to english) - Emtguf`s scope usage. - fitting recharge timer. (diesel startup sequence, recommended) - Keyb. layout fitting with Commands.cfg of Stormy`s DBSM 1.3. (Church`s Keyb. layout extended) - not to much TDW radio messages. (Sub sighting messages disabled by default) - other things to my likings and fitting with Stormy`s DBSM 1.3. - NEW included are also *.TDW dragable position files, solving window position problems like the TDW message window. - NEW included altered TDW New UI`s Submarine cfg files, changing the dive dept to a unreachable dept using the "D" (dive command). (I found it anoying, i mean dive stand for diving and not entering a pre defined dept, what if you are deeper than that old entry, the boat would than surface to that dept while giving a dive order ???.) ...dont forget to migrade it using the TDW options migrator if installing a new version of TDW UI mod. Download last link at first post...
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Stormy...... Last edited by Stormfly; 02-07-12 at 05:11 AM. |
02-08-12, 04:41 AM | #762 |
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02-09-12, 03:21 AM | #763 |
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mod order
Yes thanks. does this get enabled after 6.9 or before it?
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02-10-12, 02:53 AM | #764 |
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02-10-12, 04:54 AM | #765 |
Chief
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Thanks
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