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Old 01-27-12, 09:10 AM   #1
Stormfly
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Quote:
Originally Posted by kimuraijn View Post
It seems that I have to bark the order to crash dive at least more than 3 times to have the crew comply . its almost I am not heard while using Mitons speech engine ,, Is there a bug of some sort ? Here is mY Mod List ! Oh buy the thansk stormy for the fantastic sound MOD .. , is there something that i can change in SD3 ?
iam sorry, iam not using Mitons speech engine, but i know that someone created a SD3 profile for SDBSM and be shure that there are many Kaleuns using SDBSM with SD3.

Maybe additional options in SD3 could help, like a customizeable timer for how long a key is pressed and how often a command is executed. At least and not only for the problem, a makro routine could help too.

SH5 seams to have some performance problems regarding its responsive behavior, like that there is only a short time window recognizing diving commands. It seams also that script and or code intensive mods like TDW new UI`s or and additional running a speech engine in the background putting additional stress in that area. This seams also connected of the sub`s wave sprite animations, they sooner tend to jiggle in that case i think.

If you have at least 4 cpu core`s, i would also experimenting with assigning task`s to cpu core`s directly, as i dont know how efficient SH5 work with more than 2 cores, or recognize 4 or more cores at all.
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Old 01-27-12, 05:41 PM   #2
Captain_AJ
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Quote:
Originally Posted by Stormfly View Post
iam sorry, iam not using Mitons speech engine, but i know that someone created a SD3 profile for SDBSM and be shure that there are many Kaleuns using SDBSM with SD3.

Maybe additional options in SD3 could help, like a customizeable timer for how long a key is pressed and how often a command is executed. At least and not only for the problem, a makro routine could help too.

SH5 seams to have some performance problems regarding its responsive behavior, like that there is only a short time window recognizing diving commands. It seams also that script and or code intensive mods like TDW new UI`s or and additional running a speech engine in the background putting additional stress in that area. This seams also connected of the sub`s wave sprite animations, they sooner tend to jiggle in that case i think.

If you have at least 4 cpu core`s, i would also experimenting with assigning task`s to cpu core`s directly, as i dont know how efficient SH5 work with more than 2 cores, or recognize 4 or more cores at all.
I am also relizing that the speech engine is learning my commands . Last nite I barked the order and it complied on the first try .. Funny .. Iam not quite sure to which file in the program will show the time specs for the command or speech engine to comply .. Is there a direct path that you know of that I can use to see whats under the hood concerning SD3 ? , and the proper files ? Thanks !
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Old 02-04-12, 01:02 PM   #3
Michal788
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Please can you make a option to remove the FARTS!?
I DONT LIKE IT.
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Old 02-04-12, 08:06 PM   #4
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Originally Posted by Michal788 View Post
Please can you make a option to remove the FARTS!?
I DONT LIKE IT.
oh, you find the regarding samples here: data\Sound\Speech\SDBSMC

fart1.ogg
fart2.ogg
fart3.ogg

you can use a free soundeditor like goldwave to exchange its content or lower the volume til silence
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Old 02-04-12, 08:32 PM   #5
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Stormfly, just a question, what happen if you just delete those files?
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Old 02-07-12, 04:27 AM   #6
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Originally Posted by pedrobas View Post
Stormfly, just a question, what happen if you just delete those files?
not shure, but could be another reason for a CTD, the farts are triggered using the AI/CREW behavior scripts, you could remove them there.
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Old 02-07-12, 05:00 AM   #7
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Little Update:

Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files

...this is ment to keep things easy, a customised options file of TheDarkWraith`s New UI mod v. 6.9.0

It add compatibility regarding configuration with Stormy`s DBSM 1.3 collection.

it may be that you want to change something, currently it is set up with:

- SH3 Interface style. (recommended)
- hiding UI elemnts. (mouseover show, 5 sec hide timer)
- german text option. (very easy to change back to english)
- Emtguf`s scope usage.
- fitting recharge timer. (diesel startup sequence, recommended)
- Keyb. layout fitting with Commands.cfg of Stormy`s DBSM 1.3. (Church`s Keyb. layout extended)
- not to much TDW radio messages. (Sub sighting messages disabled by default)
- other things to my likings and fitting with Stormy`s DBSM 1.3.
- NEW included are also *.TDW dragable position files, solving window position problems like the TDW message window.
- NEW included altered TDW New UI`s Submarine cfg files, changing the dive dept to a unreachable dept using the "D" (dive command).
(I found it anoying, i mean dive stand for diving and not entering a pre defined dept, what if you are deeper than that old entry,
the boat would than surface to that dept while giving a dive order ???.)

...dont forget to migrade it using the TDW options migrator if installing a new version of TDW UI mod.

Download last link at first post...
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Last edited by Stormfly; 02-07-12 at 05:11 AM.
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