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Old 02-03-12, 02:46 PM   #91
vlad29
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Originally Posted by pedrobas View Post
Hi again, you thought i was left , NO !!, here i am again.
Yesterday i was all day reinstalling things, ordering mods etc.. just in case it was something wrong in my SH5. After many tests i CAN CONFIRM that SOAN isnīt working properly. With "properly" i mean that the automatic recognition is not working for many ships (some of them work).
The thing is that the ships ARE in the SOAN but it doesnīt recognice them when you ask for "identify Target".
So it must be something in the shipīs cfg files or in names.cfg in roster.
With OHII all ships are recogniced automatically in SOAN, then with OHII+mnts, problems start. Iīm getting mad with this. I NEED HELP here to understand how the SOAN recognice automatically a ship. (Iīm looking at you TDW )
Hi Pedro! Sorry I CAN'T confirm this! As for me all ships are identified properly. May be You mean not SOAN but ERM (SOAN is just a book with ships, add info etc., and operated manually only in purpose to sent mast hight to TDC if necessary. All ships from 'mtns' are nicely drawed and described). As for ERM - just dont look at the picture when identifying target, just read the ship type/name and compare it with SOAN's shipname and then with what You see in Your periscope. All ships names and parameters - length, width, mast height are displayed in ERM (in line to fill with data) properly as like in SOAN. But the picture of ship and its name on top of the picture could differs a lot from SOAN and real target that You observe. So don't pay attention at this, its not influence shooting result
So I can conclude everything is OK with SOAN for me.
I must also explain I didn't touch any files to replace 'names' language files and use the same as are in linled version (german I quess). The only issue in this case some latters in shipsname look strange
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Old 02-03-12, 02:58 PM   #92
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Originally Posted by vlad29 View Post
Hi Pedro! Sorry I CAN'T confirm this! As for me all ships are identified properly. May be You mean not SOAN but ERM (SOAN is just a book with ships, add info etc., and operated manually only in purpose to sent mast hight to TDC if necessary. All ships from 'mtns' are nicely drawed and described). As for ERM - just dont look at the picture when identifying target, just read the ship type/name and compare it with SOAN's shipname and then with what You see in Your periscope. All ships names and parameters - length, width, mast height are displayed in ERM (in line to fill with data) properly as like in SOAN. But the picture of ship and its name on top of the picture could differs a lot from SOAN and real target that You observe. So don't pay attention at this, its not influence shooting result
So I can conclude everything is OK with SOAN for me.
I must also explain I didn't touch any files to replace 'names' language files and use the same as are in linled version (german I quess). The only issue in this case some latters in shipsname look strange
No, i mean SOAN, i donīt use ERM. As i said before my SOAN has all the ships, the problem is that it doesnīt open automatically in the page of the ship you are identifying. I donīt do manually. When you use "NewUIs TDC 6.9.0. ERM Reaper7 NightVision Black Skin" after TDW UI 6.9.0 the SOAN itīs automatic. It looks for the page of the ship that you are Identifying. That is what is not working here. I think that what you are saying is different.
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Old 02-03-12, 03:08 PM   #93
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Originally Posted by pedrobas View Post
It looks for the page of the ship that you are Identifying.
I did not know it did that
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Old 02-03-12, 03:37 PM   #94
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I think not, in 1st cases when you laod it and it brings ctd you donīt touch or overwrite it. The second try "load from windows" is the same savegame...
I hope, I can follow you
Well Uekel, english is foreign language for both of us and its not so easy for me at least to explain my thoughts properly because lack of practice and lexics. Ok, I've made some remarks 'in red' in my previous post (that follows) to be it more clear:

Just tested one more time not fixed version. The results are:
1. Started new camp. with heavy mod-list (76 mods)- NO PROBLEM---> (that means I'm in the bunker for the first time, and 'Player name_autosave' file is created by application)
2. Went through the Kiel Channel, wait for 1 day, returned to Kiel via channel with TCx128 - NO PROBLEM (that means that I reguested mission, found myself on board, made a voyage described in the post with no CTD in my 'favorite' place - 50 km from Kiel)
3. Finished patrol (that means I press 'Dock at Kiel' message, found myself in the bunker---> at this moment 'Player name_autosave' file was automatically overwrited by application), quit to main menu, tried to load autosave ('Player name_autosave' file)- CTD when loading
4. Tried to load autosave ('Player name_autosave' file)from Win (that means - starting SH5-->main menu--> load 'Player name_autosave' file)- NO PROBLEM, 2 nd patrol and propper date were displaed in Capt.Log
5. Went into the harbour (that means requested mission in bunker-->find myself on board), ended patrol in 5 min (that means pressed icon 'Dock at Kiel', found myself in bunker --> at this moment 'Player name_autosave' file was overwritten by appl. for the 2nd time automatically), tried to start the next one without quitting (that means that I didn't quit from bunker to main menu and continued playing, request mission and...) - got CTD when loading (loading process from bunker scene to the coenig tower).
6. Load autosave from Windows (that means - starting SH5-->main menu--> load 'Player name_autosave' file)- NO PROBLEM, start 3-rd patrol (that means requested mission in bunker-->find myself on board), finished in 1 min (that means pressed icon 'Dock at Kiel', found myself in bunker --> at this moment 'Player name_autosave' file was overwritten by appl. for the 3rd time automatically), saved as /111/ (just make manual save in bunker before requesting mission - file '111'), quit to main menu, loaded /111/ (that means - starting SH5-->main menu--> load '111' file)again - NO PROBLEM, started patrol - NO PROBLEM

Conclusion: may be CTD were caused by errors of overwriting inbunker autosave file, may be not

May be this explanations of the report should be more clear
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Old 02-03-12, 03:47 PM   #95
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Originally Posted by Trevally. View Post
I did not know it did that
Yes, me also F.e., when I met a ship for the first time, lock on it, press 'identify target', then look what is written in ERM (or under officers icon for TDC, doesn't matter), then open SOAN (it usually appears on the page 'Others'), then manually list it untill I find the propper name an image that suits to targets profile in my scope), then press 'Send mast height to TDC'. If I close SOAN, next time it's opening in the same page.

As for SOANs 'automatic function' You described, Pedro - not sure it exists at all by now
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Old 02-03-12, 04:04 PM   #96
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Originally Posted by vlad29 View Post
As for SOANs 'automatic function' You described, Pedro - not sure it exists at all by now
I promise you
Enable "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" after "NewUIs_TDC_6_9_0_TheDarkWraith" , lock a target and ask the Weapon officer to identify the target and ...voila, the SOAN opens in the page of the ship you are identifing.

This works even with OHII enable (without mnts), with OHII+mnts the problems start (although still works for some ships, i supose those what are untouched by mnts)
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Old 02-03-12, 04:08 PM   #97
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Not sure that I get what this (NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk ) has to do with the soan
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Old 02-03-12, 04:14 PM   #98
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Originally Posted by Trevally. View Post
Not sure that I get what this (NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk ) has to do with the soan
Well perphaps TDW can clarify the concepts, but is what iīm using and works like explained before.
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Old 02-03-12, 04:20 PM   #99
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just tried without that one - and yes it auto opens at the correct ship.
great job TDW
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Old 02-03-12, 04:26 PM   #100
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Originally Posted by Trevally. View Post
just tried without that one - and yes it auto opens at the correct ship.
great job TDW
There are still many things for you all to find out about the mod I like to call them easter eggs

And yes the behavior of SOAN to automatically open to the unit was something I coded in
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Old 02-03-12, 04:27 PM   #101
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Originally Posted by Trevally. View Post
just tried without that one - and yes it auto opens at the correct ship.
great job TDW
Ok, really "It is never too late to learn", isn't it Also thanks to Pedro for pointing this aspect
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Old 02-03-12, 05:08 PM   #102
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Hi vlad!
Quote:
Originally Posted by vlad29 View Post
Well Uekel, english is foreign language for both of us and its not so easy for me at least to explain my thoughts properly because lack of practice and lexics. Ok, I've made some remarks 'in red' in my previous post (that follows) to be it more clear:

Just tested one more time not fixed version. The results are:
1. Started new camp. with heavy mod-list (76 mods)- NO PROBLEM---> (that means I'm in the bunker for the first time, and 'Player name_autosave' file is created by application)
2. Went through the Kiel Channel, wait for 1 day, returned to Kiel via channel with TCx128 - NO PROBLEM (that means that I reguested mission, found myself on board, made a voyage described in the post with no CTD in my 'favorite' place - 50 km from Kiel)
3. Finished patrol (that means I press 'Dock at Kiel' message, found myself in the bunker---> at this moment 'Player name_autosave' file was automatically overwrited by application), quit to main menu, tried to load autosave ('Player name_autosave' file)- CTD when loading
4. Tried to load autosave ('Player name_autosave' file)from Win (that means - starting SH5-->main menu--> load 'Player name_autosave' file)- NO PROBLEM, 2 nd patrol and propper date were displaed in Capt.Log
5. Went into the harbour (that means requested mission in bunker-->find myself on board), ended patrol in 5 min (that means pressed icon 'Dock at Kiel', found myself in bunker --> at this moment 'Player name_autosave' file was overwritten by appl. for the 2nd time automatically), tried to start the next one without quitting (that means that I didn't quit from bunker to main menu and continued playing, request mission and...) - got CTD when loading (loading process from bunker scene to the coenig tower).
6. Load autosave from Windows (that means - starting SH5-->main menu--> load 'Player name_autosave' file)- NO PROBLEM, start 3-rd patrol (that means requested mission in bunker-->find myself on board), finished in 1 min (that means pressed icon 'Dock at Kiel', found myself in bunker --> at this moment 'Player name_autosave' file was overwritten by appl. for the 3rd time automatically), saved as /111/ (just make manual save in bunker before requesting mission - file '111'), quit to main menu, loaded /111/ (that means - starting SH5-->main menu--> load '111' file)again - NO PROBLEM, started patrol - NO PROBLEM

Conclusion: may be CTD were caused by errors of overwriting inbunker autosave file, may be not

May be this explanations of the report should be more clear
Ahhh slowwwly is goood!
Quote:
in my 'favorite' place - 50 km from Kiel

Quote:
(that means that I didn't quit from bunker to main menu and continued playing, request mission and...) - got CTD when loading (loading process from bunker scene to the coenig tower)
Thatīs a strange thing!
Quote:
Conclusion: may be CTD were caused by errors of overwriting inbunker autosave file, may be not
I hope now Iīm right: You mean, the process to write the autosave on HD cause CTD. I think not, only see that, if you load an autosave with fresh game (from windows) it runs. But of couse is it stress to render the Bunker, Harbour... and simutaneuosly write a huge file. Is there a way to disable it?
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Old 02-03-12, 05:27 PM   #103
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Originally Posted by uekel View Post
Hi vlad!
Ahhh slowwwly is goood!

Thatīs a strange thing!I hope now Iīm right: You mean, the process to write the autosave on HD cause CTD. I think not, only see that, if you load an autosave with fresh game (from windows) it runs. But of couse is it stress to render the Bunker, Harbour... and simutaneuosly write a huge file. Is there a way to disable it?
To disable....what
If You mean some mods - no problem. In the described situation the strange issues for me are:
1. No CTD when starting new campaign, or when loading autosave file while restarting the game - in this case the amount of data is huge
BUT
2. CTD when not quitting the game and trying to start next patrol - the process of loading is usually 'short' and do not treats CPU too much!
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Old 02-03-12, 05:32 PM   #104
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Originally Posted by vlad29 View Post
To disable....what
If You mean some mods - no problem. In the described situation the strange issues for me are:
1. No CTD when starting new campaign, or when loading autosave file while restarting the game - in this case the amount of data is huge
BUT
2. CTD when not quitting the game and trying to start next patrol - the process of loading is usually 'short' and do not treats CPU too much!
Try this, while in bunker save the game but donīt overwrite the autosave, just use other name like "test" and then load that game instead of the autosave.
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Old 02-03-12, 05:36 PM   #105
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Originally Posted by pedrobas View Post
Try this, while in bunker save the game but donīt overwrite the autosave, just use other name like "test" and then load that game instead of the autosave.
Yes, '111' was one of this files, it's OK. But if not to save and just to continue - why it CTD's?
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