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Old 02-02-12, 06:06 PM   #76
uekel
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I think not, in 1st cases when you laod it and it brings ctd you donīt touch or overwrite it. The second try "load from windows" is the same savegame...
I hope, I can follow you
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Old 02-02-12, 06:14 PM   #77
uekel
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Quote:
EDIT: Forgot to mention one "blackship" was spotted in KielHarbour (docked). She was really black (ext. camera was mooved very close to her)
I think I know which. I have two from there, was an experiment. Itīs multiskin and one skin for germany and the other for other countries. The idea was good, but it seems not always work.
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Old 02-02-12, 08:00 PM   #78
THE_MASK
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I enabled mtns - more traffic, nations and ships 1_8c mod on top of vanilla . I used the SH5 validator
http://www.subsim.com/radioroom/show...ight=validator

There are lots of errors .
Do you use it ?
Does there need to be a german version ?
Just trying to help
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Old 02-03-12, 01:14 AM   #79
uekel
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Hi sober!

About the most errors I know: http://www.subsim.com/radioroom/show...&postcount=434

These erros has no affect in the game.

Is see these errors also in Mission editor (at starting). And they annoy massive!

Itīs all easy if I can touch the basic mods they I merge together and can delete some files. But I canīt in two cases, because they are to download for the users. I can only overwrite the files. Usually there is no problem, but for the roster\cfg-files. I also know about the removing feature in JSGME but if someone use an old version without it, - nothing goes.

German version (only names.cfg) is for me and some other very important and initially, I had only a German names.cfg. The English was added later. For now I have 6 names.cfg, if I update, one from those in the appropriate language and copy it to the respective folders. Unfortunately I had used the wrong once in English (OHII-countrys miss), never noticed this error, and continued.

A source of errors too, mtns without the OHII-Fix use other unit types.

Yes, of course somtimes I use the sh5-validator. Why not, its a good and easy to handle tool!

And however, Thanks for the hint!

Last edited by uekel; 02-03-12 at 02:04 AM.
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Old 02-03-12, 02:07 AM   #80
TheDarkWraith
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Quote:
Originally Posted by uekel View Post
These erros has no affect in the game.

Is see these errors also in Mission editor (at starting). And they annoy massive!
If the mission editor is telling you you have errors then they do have an effect on the game. Think about it: why would the mission editor say hey this is an error if it didn't really matter You shouldn't be releasing something with known errors in it. You should at a minimum put a disclaimer with the mod saying has errors in mission editor and you don't know why.
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Old 02-03-12, 02:21 AM   #81
uekel
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Quote:
Originally Posted by TheDarkWraith View Post
If the mission editor is telling you you have errors then they do have an effect on the game. Think about it: why would the mission editor say hey this is an error if it didn't really matter You shouldn't be releasing something with known errors in it. You should at a minimum put a disclaimer with the mod saying has errors in mission editor and you don't know why.
Sorry, but have you read all of this post? Also the linked?
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Old 02-03-12, 02:39 AM   #82
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Apprently the new ships and their textures don't like to show up in my game, just like with the OH II mod.

Crazy.
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Old 02-03-12, 03:15 AM   #83
uekel
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Hi sidmo!
Quote:
Originally Posted by sidmo001 View Post
Apprently the new ships and their textures don't like to show up in my game, just like with the OH II mod.

Crazy.
- Maybe a wrong mod order. can you post it?
- Have you start a new campaign
?

- At least (also with wrong mod order) they must appear in museum.
then you have only new ships in game and also your currently campaign, without other changes.
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Old 02-03-12, 05:07 AM   #84
sidmo001
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Quote:
Originally Posted by uekel View Post
Hi sidmo!

- Maybe a wrong mod order. can you post it?
- Have you start a new campaign
?

- At least (also with wrong mod order) they must appear in museum.
then you have only new ships in game and also your currently campaign, without other changes.
With OH II v1.6, the mod order is quite litterally just:

- OH II v1.6

As for MTNS, the mod order is quite litterally just:

- MTNS

All through JSGME of course.


Anyways, with both OH II and MTNS I get the same error/glitch.

All the modded in ships look like this: (both in-game and in the Museum.)








As you can see the Flags, weapons, and crew shop up, but the rest of the ship's textures don't for some reason.
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Old 02-03-12, 06:14 AM   #85
uekel
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Iīve seen you have ask the same question in the OHII-Thread. The problem is that I also canīt help you. Thats are OHII ships. I use for mtns-ships another way for the textures, but if you say they look the same? Sorry, but I really donīt know, what you can do.
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Old 02-03-12, 06:17 AM   #86
sidmo001
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Quote:
Originally Posted by uekel View Post
Iīve seen you have ask the same question in the OHII-Thread. The problem is that I also canīt help you. Thats are OHII ships. I use for mtns-ships another way for the textures, but if you say they look the same?
They do look the same, and while I know those pics are of OH II ships, the added ships in MTNS look the exact same, thus I used the pics as a reference.

I have no idea where to begin looking for the problem. It seems that some other people have had the same problem but no one has been able answer the problem, hmmmmmm.
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Old 02-03-12, 06:41 AM   #87
uekel
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I now not much about the older versions, but I think the game is patched to 1.2?
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Old 02-03-12, 09:58 AM   #88
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Hi again, you thought i was left , NO !!, here i am again.
Yesterday i was all day reinstalling things, ordering mods etc.. just in case it was something wrong in my SH5. After many tests i CAN CONFIRM that SOAN isnīt working properly. With "properly" i mean that the automatic recognition is not working for many ships (some of them work).
The thing is that the ships ARE in the SOAN but it doesnīt recognice them when you ask for "identify Target".
So it must be something in the shipīs cfg files or in names.cfg in roster.
With OHII all ships are recogniced automatically in SOAN, then with OHII+mnts, problems start. Iīm getting mad with this. I NEED HELP here to understand how the SOAN recognice automatically a ship. (Iīm looking at you TDW )
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Old 02-03-12, 01:45 PM   #89
uekel
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Hi Pedro!
Quote:
Hi again, you thought i was left , NO !!, here i am again.
Welcome back!

I see your problem isnīt solved with the country names.
Quote:
So it must be something in the shipīs cfg files or in names.cfg in roster.
Not neccesarily. Yes, I see some errors here:
Quote:
Zitat von TheDarkWraith
Zitat:
Zitat von pedrobas
Here is the link.
Thanks for everything.
http://www.gamefront.com/files/21280252/PEDRO-PC.rar


As I suspected, the ships are not setup correctly to work with SOAN. They are missing country entries in my SOANNames.cfg file and probably there are other errrors:

00002165 169.02920532 [1952] Exception while displaying SOAN ships by country
00002166 169.02920532 [1952] Exception is The given key was not present in the dictionary.
00002167 169.02969360 [1952] TDWSoan Initialize

This means a country was not found


00002290 824.89050293 [1952] Exception while setting SOAN to unit Dithmarschen Supply Ship
00002291 824.89050293 [1952] Exception is The given key was not present in the dictionary.


00002309 889.03558350 [1952] Exception while setting SOAN to unit Parcel Freighter
00002310 889.03558350 [1952] Exception is The given key was not present in the dictionary.


00002315 915.50500488 [1952] unitname to open SOAN to=modern Freighter
00002316 915.50512695 [1952] Exception while setting SOAN to unit modern Freighter
00002317 915.50512695 [1952] Exception is The given key was not present in the dictionary.


And there are more like the above. All these mean the ship's aren't setup correctly
But I see the same error in this list on Dithmarschen Supply Ship. I remember, itīs a stock-ship. Nobody has touch it.

Also for the other it seems to work, with the same files. Yesterday Iīve used the reconition for myself, but only on some ships. No error. In my eyes, the problem must be another.
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Old 02-03-12, 02:22 PM   #90
pedrobas
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Quote:
Originally Posted by uekel View Post
Hi Pedro!
Welcome back!

I see your problem isnīt solved with the country names.
:
Iīve changed SOANnames.cfg and names.cfg to use a complete list of countries but that didnīt solved the problem, so still investigating. Iīm startin to understand how data\sea\ship\ship.cfg interacts with data\roster\countries\ship.cfg, so iīm making some progress here. Iīm determine to solve this isuue.
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