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#76 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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I think not, in 1st cases when you laod it and it brings ctd you donīt touch or overwrite it. The second try "load from windows" is the same savegame...
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#77 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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#78 |
Ace of the deep .
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I enabled mtns - more traffic, nations and ships 1_8c mod on top of vanilla . I used the SH5 validator
http://www.subsim.com/radioroom/show...ight=validator There are lots of errors . Do you use it ? Does there need to be a german version ? Just trying to help ![]() |
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#79 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi sober!
About the most errors I know: http://www.subsim.com/radioroom/show...&postcount=434 These erros has no affect in the game. Is see these errors also in Mission editor (at starting). And they annoy massive! ![]() Itīs all easy if I can touch the basic mods they I merge together and can delete some files. But I canīt in two cases, because they are to download for the users. I can only overwrite the files. Usually there is no problem, but for the roster\cfg-files. I also know about the removing feature in JSGME but if someone use an old version without it, - nothing goes. German version (only names.cfg) is for me and some other very important and initially, I had only a German names.cfg. The English was added later. For now I have 6 names.cfg, if I update, one from those in the appropriate language and copy it to the respective folders. Unfortunately I had used the wrong once in English (OHII-countrys miss), never noticed this error, and continued. A source of errors too, mtns without the OHII-Fix use other unit types. Yes, of course somtimes I use the sh5-validator. Why not, its a good and easy to handle tool! ![]() And however, Thanks for the hint! ![]() ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 02-03-12 at 02:04 AM. |
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#80 | |
Black Magic
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#81 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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#82 |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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Apprently the new ships and their textures don't like to show up in my game, just like with the OH II mod.
Crazy. |
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#83 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi sidmo!
Quote:
- Have you start a new campaign ? - At least (also with wrong mod order) they must appear in museum. ![]() then you have only new ships in game and also your currently campaign, without other changes.
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#84 | |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
Uploads: 0
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- OH II v1.6 As for MTNS, the mod order is quite litterally just: - MTNS All through JSGME of course. Anyways, with both OH II and MTNS I get the same error/glitch. All the modded in ships look like this: (both in-game and in the Museum.) ![]() ![]() As you can see the Flags, weapons, and crew shop up, but the rest of the ship's textures don't for some reason. |
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#85 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Iīve seen you have ask the same question in the OHII-Thread. The problem is that I also canīt help you. Thats are OHII ships. I use for mtns-ships another way for the textures, but if you say they look the same?
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#86 | |
Sailor man
![]() Join Date: Sep 2008
Posts: 46
Downloads: 22
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I have no idea where to begin looking for the problem. It seems that some other people have had the same problem but no one has been able answer the problem, hmmmmmm. |
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#87 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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I now not much about the older versions, but I think the game is patched to 1.2?
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#88 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Hi again, you thought i was left
![]() Yesterday i was all day reinstalling things, ordering mods etc.. just in case it was something wrong in my SH5. After many tests i CAN CONFIRM that SOAN isnīt working properly. With "properly" i mean that the automatic recognition is not working for many ships (some of them work). The thing is that the ships ARE in the SOAN but it doesnīt recognice them when you ask for "identify Target". So it must be something in the shipīs cfg files or in names.cfg in roster. With OHII all ships are recogniced automatically in SOAN, then with OHII+mnts, problems start. Iīm getting mad with this. I NEED HELP here to understand how the SOAN recognice automatically a ship. (Iīm looking at you TDW ![]() |
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#89 | |||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Pedro!
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![]() I see your problem isnīt solved with the country names. ![]() Quote:
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Also for the other it seems to work, with the same files. Yesterday Iīve used the reconition for myself, but only on some ships. No error. In my eyes, the problem must be another. ![]()
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#90 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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