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Old 06-05-11, 08:02 AM   #61
Xrundel
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Thanks for the mod, sober!

I have a little request. My factory workers are refusing to show up at work because of complaints about smoke poisoning. Is that possible to make smoke actually go skywards, at least like 45 degree angle? It goes horizontally to the side and down.

Thanks.
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Old 01-30-12, 02:36 AM   #62
pedrobas
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"FX_Update_0_0_19_TheDarkWraith" Fix for "sobers chimney smoke V2"

I have modified the "data\Terrain\Locations\CustomAreas" sim files of the "FX_Update_0_0_19_TheDarkWraith" mod to make it compatible with "sobers chimney smoke V2". I didn´t want to loose neither the nice light of Lighthouses nor the nice effect of the smoke in the chimneys from sober. With this one YOU DON´T NEED TO INSTALL "sobers chimney smoke V2"
It is also valid to replace the same files in "Harbour_Addition_Environment_Enhancement_MOD_ v0.5 "

All credits to TheDarkWraith and Sober.

Install with the mod enabler(jsgme):

http://www.gamefront.com/files/21261...mney_smoke_rar

Last edited by pedrobas; 01-30-12 at 08:03 AM.
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Old 01-30-12, 03:27 AM   #63
THE_MASK
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Quote:
Originally Posted by pedrobas View Post
"FX_Update_0_0_19_TheDarkWraith" Fix for "sobers chimney smoke V2"

I have modified the "data\Terrain\Locations\CustomAreas" sim files of the "FX_Update_0_0_19_TheDarkWraith" mod to make it compatible with "sobers chimney smoke V2". I didn´t want to loose neither the nice light of Lighthouses nor the nice effect of the smoke in the chimneys from sober. With this one YOU DON´T NEED TO INSTALL "sobers chimney smoke V2"
It is also valid to replace the same files in "Harbour_Addition_Environment_Enhancement_MOD_ v0.5 "

All credits to TheDarkWraith and Sober.

Install with the mod enabler(jsgme):

http://www.gamefront.com/files/servi...ou?id=21261459
Thankyou pedrobas
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Old 01-30-12, 03:43 AM   #64
pedrobas
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Thanks to you Sober. You´re the one who did the hard work.
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Old 01-30-12, 07:00 AM   #65
binzy62
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The link you posted appears to be dead ... page not found
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Old 01-30-12, 08:04 AM   #66
pedrobas
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Link changed in same post.
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Old 01-30-12, 08:08 AM   #67
binzy62
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Thank you very much for this
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Old 01-30-12, 01:55 PM   #68
pedrobas
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Can someone confirm that works ok? No problems?. Thanks.
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Old 01-31-12, 01:44 AM   #69
vlad29
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Quote:
Originally Posted by pedrobas View Post
Can someone confirm that works ok? No problems?. Thanks.
Thanks for the fix, Pedrobus, TDW and Sober I'll test it tonight. Is it also possible to merge Sub-exaust mod into any other 'general mod' to maKe it compatible with NewUi, SDBSM, Harbour, mtns and OHII?
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Old 01-31-12, 10:53 AM   #70
pedrobas
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Quote:
Originally Posted by vlad29 View Post
Is it also possible to merge Sub-exaust mod into any other 'general mod' to maKe it compatible with NewUi, SDBSM, Harbour, mtns and OHII?
I´m trying but with no luck for the moment. And really i don´t understand why.
I think we need the help of TDW with this one.
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