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Old 05-10-10, 06:17 PM   #1
THE_MASK
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Default [REQ] factory chimney smoke .

[REL] factory chimney smoke .

Download link http://www.subsim.com/radioroom/downloads.php?do=file&id=3229
Install sobers smaller water drops to stop the smoke resetting when water drops appear on screen.
http://www.subsim.com/radioroom/downloads.php?do=file&id=3048



Last edited by THE_MASK; 05-23-11 at 04:17 PM.
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Old 05-10-10, 06:40 PM   #2
haegemon
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I think there's people working on it, but still are dificulties to work with the *.GR2 file format.
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Old 05-10-10, 06:56 PM   #3
Madox58
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Smoke can be attached through the sim files.
It's just a pain to place it.
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Old 05-10-10, 07:02 PM   #4
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
Smoke can be attached through the sim files.
It's just a pain to place it.
actually it's not really that much of a pain. The goblin editor gives you a tool for setting the location fairly close. Then you just have to fine tune it. How do you think I got the flag and exhaust smokes set where they are? (Hint: involves the camera....)
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Old 05-11-10, 09:07 PM   #5
Madox58
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The pain comes from doing all the chimeys.
It's also a pain because we should NOT have to do this!

I could reverse engineer a game and not have so many Boo Boos!
So they switched to Granny.
Does that mean they also work at Burger King?


DING! Fries are done!
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Old 02-20-11, 07:33 PM   #6
THE_MASK
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any gains ?
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Old 02-22-11, 05:31 AM   #7
Pintea
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This CAN be done very simply !
Just load the .gr2 and .sim files for each harbor and add particle systems to chimney placeholders (some harbors have them, some others don't).

For an example of exactly how to do it check out NARVIK harbor. I know for sure that one has factory chimney smoke.

For harbors that don't have factories with chimney origin points you can just place the smoke particles on the house's origin point.
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Old 02-22-11, 06:12 AM   #8
THE_MASK
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Quote:
Originally Posted by Pintea View Post
This CAN be done very simply !
Just load the .gr2 and .sim files for each harbor and add particle systems to chimney placeholders (some harbors have them, some others don't).

For an example of exactly how to do it check out NARVIK harbor. I know for sure that one has factory chimney smoke.

For harbors that don't have factories with chimney origin points you can just place the smoke particles on the house's origin point.
Thanks for that , some one else can do it . I hate the friggin goblin editor , only cause i cannot ever get it to work .
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Old 02-22-11, 05:02 PM   #9
Madox58
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Goblin crashed me so many times I started to created my own Viewer.
It's more reliable then Goblin so far and less system demanding.
All by trial and error!
And I don't have the Granny source code to work with.
Any wonder I get tired of messing with it for long periods of time?
If Goblin was the cure all of Evils for SH5,
things would not need to be messed up to 'kind of work'.

Sure, I can edit a heck of alot of things in GR2 files now.
I can also correct the files so no CRC issues are noticed.
Add and remove things at will if I please.

But I am highly disappointed at Ubi's stance on more then a few issues with SH5.
So SH5 can die the death Ubi planned as far as I am involved.

I'll continue on the GR2 stuff for my own enjoyment.
Nothing more.
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Old 02-22-11, 05:37 PM   #10
THE_MASK
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Quote:
Originally Posted by Pintea View Post
This CAN be done very simply !
Just load the .gr2 and .sim files for each harbor and add particle systems to chimney placeholders (some harbors have them, some others don't).

For an example of exactly how to do it check out NARVIK harbor. I know for sure that one has factory chimney smoke.

For harbors that don't have factories with chimney origin points you can just place the smoke particles on the house's origin point.
I must be less than simple then
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Old 02-22-11, 05:41 PM   #11
Madox58
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Quote:
Originally Posted by sober View Post
I must be less than simple then
That was assumed when all of us payed out good money for a bad Game.
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Old 02-22-11, 06:50 PM   #12
panosrxo
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Clearly, UBISOFT takes advatage of modders, in order to sell more games without doing anything...This game has been crappy from day 1 and even though modders have done an incredible job improving the game, it is still a shame.
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Old 02-23-11, 03:50 AM   #13
Pintea
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When I tried modifying those exact chimney smokes it worked like a charm...sorry to disappoint you.

Maybe you should post what problems you're having with Goblin and the exact crash or bug reproduction, maybe someone knows a fix.
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Old 02-23-11, 03:55 AM   #14
THE_MASK
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Quote:
Originally Posted by Pintea View Post
When I tried modifying those exact chimney smokes it worked like a charm...sorry to disappoint you.

Maybe you should post what problems you're having with Goblin and the exact crash or bug reproduction, maybe someone knows a fix.
As i said maybe im thick .
Goblin \ open file

C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\norway\navrik GR2

Merge file
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\norway\navrik SIM

Now what do i do ?
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Old 02-23-11, 04:06 AM   #15
Pintea
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Quote:
Originally Posted by sober View Post
As i said maybe im thick .
Goblin \ open file

C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\norway\navrik GR2

Merge file
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\norway\navrik SIM

Now what do i do ?
OK so it's a problem of lacking documentation not a crash happening from what I understand, you just don't know what to do next, right ?

I don't have the game at work, I will look into it tonight (hopefully) and make a tutorial on how to do it.
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