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Old 01-21-12, 06:22 PM   #16
Webster
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Quote:
Originally Posted by PapaKilo View Post
Omfg.. .Exe does all the hard job.
expressing frustration because someone cant understand the instructions they were given is one thing but you still should treat others with respect, you wouldnt want someone to talk to you that way
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Old 01-22-12, 05:01 AM   #17
PapaKilo
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Originally Posted by diluvian View Post
This Link takes you to the download page, which includes the read me on how to set everything up [its simple, adjusting a specific .cfg] that allows you to set the resolution to what you want, i play at 1440x900
NOTE - This fix does not correct aspect ratios for widescreen displays. As yet there is no fix for that.
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Old 01-23-12, 03:20 AM   #18
Gangrene
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This GWX3 600 page manual is a monster! I'm on page 168... I took a while to read that far and I feel like I haven't even put a dent in it...

On a sim I like to have the whole manual down beforehand. Any notes as to what parts are a need to know, also what can be skipped?
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Old 01-23-12, 03:35 AM   #19
PapaKilo
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I'm sorry but when you eat, do you also ask someone to chew the food for you ?

No one is forcing you to read it, as well as no one is rushing you to read it all in one day!

To answer what can be skipped or not depends basicly on your willingness to know stuff. The more you read the more you know.
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Old 01-23-12, 08:50 AM   #20
Vince82
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First of all plz don't read the whole GWX manual, just concentrate on playing the game I would say. I would suggest referring to the table of contents when you want to know something. The manual targetting chapter could be helpfull tho. You could check this out aswell for more: http://www.subsim.com/radioroom/showthread.php?t=146795

SH3cmdr is a must have, kind of hard to explain why but you'll see it for yourself when your using it.

Once you got both of those mods installed, I would say play a couple of patrols than come back for more. Kind of what I'm doing at the moment, because I've reinstalled SH3 a couple days ago.
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Old 01-25-12, 09:03 AM   #21
Gangrene
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One thing I read is how they changed the damage system...

For those of you that have played GW3... Is it a bad idea to fire torpedoes under the ship and set them for magnetic detonation? Many of the smaller vessels snap in half in the standard game when this is done. Sounds like you mostly want to strike vessels at the water line in GW3, preferably twice because they don't get damaged much by torpedoes any more and mainly sink via flooding. Thoughts?
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Old 01-25-12, 01:48 PM   #22
Obltn Strand
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Quote:
Originally Posted by Gangrene View Post
One thing I read is how they changed the damage system...

For those of you that have played GW3... Is it a bad idea to fire torpedoes under the ship and set them for magnetic detonation? Many of the smaller vessels snap in half in the standard game when this is done. Sounds like you mostly want to strike vessels at the water line in GW3, preferably twice because they don't get damaged much by torpedoes any more and mainly sink via flooding. Thoughts?
If magnetic fuse detonates at optimal depth, 1m below keel, it usually is definite kill. Problem with magnetic fuse is premature detonation or no detonation at all. Add h.sie's torpedo failures and you're really tearing hair off your scalp.

With before mentioned mod enabled I fired 13 torps in -39 with magnetic fuse and only two detonated.
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