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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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#17 | |
Stowaway
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#18 |
Bosun
![]() Join Date: Feb 2011
Location: Sandusky, Ohio
Posts: 67
Downloads: 50
Uploads: 0
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This GWX3 600 page manual is a monster! I'm on page 168... I took a while to read that far and I feel like I haven't even put a dent in it...
On a sim I like to have the whole manual down beforehand. Any notes as to what parts are a need to know, also what can be skipped? |
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#19 |
Stowaway
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I'm sorry but when you eat, do you also ask someone to chew the food for you ?
![]() No one is forcing you to read it, as well as no one is rushing you to read it all in one day! To answer what can be skipped or not depends basicly on your willingness to know stuff. The more you read the more you know. |
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#20 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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First of all plz don't read the whole GWX manual, just concentrate on playing the game I would say. I would suggest referring to the table of contents when you want to know something. The manual targetting chapter could be helpfull tho. You could check this out aswell for more: http://www.subsim.com/radioroom/showthread.php?t=146795
SH3cmdr is a must have, kind of hard to explain why but you'll see it for yourself when your using it. Once you got both of those mods installed, I would say play a couple of patrols than come back for more. Kind of what I'm doing at the moment, because I've reinstalled SH3 a couple days ago. |
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#21 |
Bosun
![]() Join Date: Feb 2011
Location: Sandusky, Ohio
Posts: 67
Downloads: 50
Uploads: 0
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One thing I read is how they changed the damage system...
For those of you that have played GW3... Is it a bad idea to fire torpedoes under the ship and set them for magnetic detonation? Many of the smaller vessels snap in half in the standard game when this is done. Sounds like you mostly want to strike vessels at the water line in GW3, preferably twice because they don't get damaged much by torpedoes any more and mainly sink via flooding. Thoughts? |
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#22 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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With before mentioned mod enabled I fired 13 torps in -39 with magnetic fuse and only two detonated. ![]()
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Himmel, sukeltakaa! |
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