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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
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Hmmmm.
![]() In the environment I am doing for my modified stock game, I seem to have the opposite problem. The hands are too dark, almost like they are wearing gloves. This is a midnight shot and looks a tad brighter in the game. ![]() Just checked, I think it is because of different diffuse color settings for the head and body. Will have to test some other day. Head Diffuse color: 255; 255; 255 Head Glossiness: 63 Body Diffuse color: 149; 149; 149 Body Glossiness: 25 Emissive for both are 0.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 01-18-12 at 11:51 AM. |
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#17 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
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Oh heck, just had to test it. Yep, that was it.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#18 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
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It only happened at night.
Thanks for the links to the mods, I just downloaded and will try them out. ![]() A quick look at them shows me that Venatore did the same as what I just done and upped the Diffuse color in the *.dat files, as well as the Emissive values. Regards ![]()
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#19 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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![]() Quote:
Yes, this is the opposite problem for me: heads are darken, hands are shining. What software/files combination do you use to modify these values again? ![]() |
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#20 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
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![]() Quote:
You may have to check all the body and head *.dat files to check thier Diffuse color and Emissive settings and and adjust to match. Remember to backup the originals or set copies up as a mod for JSGME like I did. You don't need to copy the *tga or other files if you do this, just the *.dat files and folder structure. Hope that helps.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#21 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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![]() ![]() Anybody has the same experience with S3D? ![]() |
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#22 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Do not forget about the ability to change controller ConfigureBumpMap for body... you can try to make parameters the same as for the head (differences only in SpecularColor and UTangent) or make something else.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-19-12 at 04:34 PM. |
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#23 | ||
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
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![]() Quote:
Have you figured it out since you posted this? Quote:
![]() Cheers
__________________
Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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