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-   -   The best crew graphics mod (https://www.subsim.com/radioroom/showthread.php?t=191533)

jaxa 01-14-12 05:05 PM

The best crew graphics mod
 
SH3/GWX is superb pack even this time, but one thing irritates me - awful crew graphics. Polygonal bodies don't look fine, their graphics is really outdated. I'd like to change it. Which crew graphics mod do you recommend to use? Is it possible to transfer crew graphics from SH4 to SH3/GWX or not?

Schwieger 01-14-12 05:34 PM

I'd wait for the release of U-Boot_HAHD.

Sepp von Ch. 01-14-12 05:44 PM

When will be released?

Victor Schutze 01-14-12 05:51 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1821349)
When will be released?

No idea. :D

Sailor Steve 01-14-12 07:50 PM

When it's done. :sunny:

PapaKilo 01-15-12 09:49 AM

@jaxa

GWX alone is getting outdated more and more with every day :)
when it went gold my JSGME had only few additional mods enabled, which didn't made in time prior release. Now I have to make screenshot of additional JSGME mods and save it to HDD, because I know I'm gonna forget the right order while placing them the next time I reinstall GWX.

jaxa 01-15-12 10:18 AM

You have right PapaKilo, I do exactly the same :DL
It's old game, but there is no erzac for it. For this reason I'm looking for the best crew graphics mod.

PapaKilo 01-15-12 10:27 AM

I was satisfied with graphics when someone introduced the resolution fix for standard 5:4 monitors. However when I switched to widescreen monitor I have to live again with not very clean graphics :(

jaxa 01-15-12 10:38 AM

I've checked some graphics mods available at this forum or founded somewhere on my HDD and surprisingly stock GWX crew looks imho the best :hmmm:
Could you give a proposal of crew graphics mod used by you for tests?

PapaKilo 01-15-12 10:42 AM

All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.

Victor Schutze 01-15-12 11:08 AM

Quote:

Originally Posted by PapaKilo (Post 1821649)
All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.

I noticed yesterday that if their faces don't glow, their hands still do. Hands have a "serious" pink color in the dark instead of that darkened color the faces have.

I guess there is room for improvement there. :hmmm:

PapaKilo 01-15-12 11:15 AM

Quote:

Originally Posted by Victor Schutze (Post 1821661)
I noticed yesterday that if their faces don't glow, their hands still do. Hands have a "serious" pink color in the dark instead of that darkened color the faces have.

I guess there is room for improvement there. :hmmm:

Yeah this is truth, somehow hands still has this glow a bit.
I wonder if OLC knows about it ?

Anvart 01-17-12 02:03 AM

Quote:

Originally Posted by PapaKilo (Post 1821649)
...
IIRC GWX watch crew still had that weird glow.

Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?

PapaKilo 01-17-12 03:12 AM

Quote:

Originally Posted by Anvart (Post 1822645)
Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?

You should know better, I'm really a noob in tech parameters :)

IIRC GWX completly removed stock ocean glow at night, but the crew on bridge were still glowing ?

OLCG2 almost removes the crew glow, only the hands still has that slight pink brightness left.

Anvart 01-18-12 05:25 AM

"ocean glow at night", as you said, is determined by the parameters of the environment in EnvColors_ *. dat and scene.dat.
"body/hands glow", as you said, is determined by the parameters of the controller ConfigureBumpMap in Turm*_hd.dat and Emissive parameter in material of the body in body01.dat/body2.dat (look pic.):

http://img853.imageshack.us/img853/5684/bodymat.jpg

Use S3D program for looking and editing Emissive parameter...


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