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#12 | ||||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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I have won no friends with this reply... a bit rushed...
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We again come back to the fact that merchant, escort & warship are not affected by the sea state and can travel at maximum speed in the worst weather conditions. In WWII convoys were often slowed through bad weather. Quote:
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In WWII convoys could and would change course by hundreds of miles if a u-boat/s were suspected of being in the area. They would try and loose an attacker at the earliest practical time, considereing such things as letting everyone know and the like. This does not happen in SHIII. can't see past your nose because the weather is so bad? Ha, who cares, we will use the satillite navigation system, accurate down to about 10 metres. When weighing up the 'erratic' speed changes as compared to steady as she goes at 7 knots, not matter what the sea state, with convoy reports being precise to the knot and direction, surely you would have to agree that the 'erratic' waypoints variations makes for a more realistic experience. The first release is a proof of concept and to attain feedback that it all appears to work. The next version will be more surgical where the Bismark and the likes are not modified. Convoy wise, 2 knots either side is not too 'erratic' or radical when one considers the points I have made. And really, is it such a hard thing to come to terms with a convoy going from 6 knots to 9 knots? I can understand some find comfort & safety in knowing a convoy and/or a ships speed. It allows for a more successful experience. |
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