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#1 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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I've checked some graphics mods available at this forum or founded somewhere on my HDD and surprisingly stock GWX crew looks imho the best
![]() Could you give a proposal of crew graphics mod used by you for tests? |
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#2 |
Stowaway
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All I can say is that I'm using OLCG2 environment. One of the main things I like init is that the watch crew on the bridge do not glow in complete darkness. IIRC GWX watch crew still had that weird glow.
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#3 | |
Chief
![]() Join Date: Mar 2010
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I guess there is room for improvement there. ![]() |
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#4 | |
Stowaway
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I wonder if OLC knows about it ? |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Maybe the material of the body (in Body01.dat) has Emissive parameter more than 6...8?
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#6 | |
Stowaway
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![]() Quote:
![]() IIRC GWX completly removed stock ocean glow at night, but the crew on bridge were still glowing ? OLCG2 almost removes the crew glow, only the hands still has that slight pink brightness left. |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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"ocean glow at night", as you said, is determined by the parameters of the environment in EnvColors_ *. dat and scene.dat.
"body/hands glow", as you said, is determined by the parameters of the controller ConfigureBumpMap in Turm*_hd.dat and Emissive parameter in material of the body in body01.dat/body2.dat (look pic.): ![]() Use S3D program for looking and editing Emissive parameter...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
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Hmmmm.
![]() In the environment I am doing for my modified stock game, I seem to have the opposite problem. The hands are too dark, almost like they are wearing gloves. This is a midnight shot and looks a tad brighter in the game. ![]() Just checked, I think it is because of different diffuse color settings for the head and body. Will have to test some other day. Head Diffuse color: 255; 255; 255 Head Glossiness: 63 Body Diffuse color: 149; 149; 149 Body Glossiness: 25 Emissive for both are 0.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 01-18-12 at 11:51 AM. |
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#9 |
Planesman
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Oh heck, just had to test it. Yep, that was it.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#10 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
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![]() Quote:
Yes, this is the opposite problem for me: heads are darken, hands are shining. What software/files combination do you use to modify these values again? ![]() |
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