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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Your generators are still running because your sonar, air conditioning, light etc needs to keep running. Even at all stop a diesel boat makes some noise. If you shut down every piece of electrical equipment you could in theory evade sonar detection but you can't do that in DW.
That is the IRL explnation, but as Schwartzritter said it most likely had you on HF sonar. |
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#2 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
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He heard your crew singing. Next time let them know about proper quiet ship procedures.
I don't think DW models Akulas going HF, it certainly doesn't make sense from a doctrine standpoint. |
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#3 |
Grey Wolf
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The HF is not reliable for much more than finding mines, but the engine does allow for HF detection by platforms with such arrays. I just created a quick mission in in the game to test the theory using an Akula II and the N. Korean Midget Sub. While the blip did not really show in the HF monitor at all, I pointed the boat and the scope in the general area and the engine placed an HF mark in the vicinity of the target, so it is conceivable that if someone is close enough, the HF can mark the player and trigger AI doctrine. I think OP's issue is a very rare case, however.
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
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At 130 meters, HFS is very likely the source, but I wouldn't rule out a passive detection at base (contact speed = 0) passive level either.
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#5 | |
Machinist's Mate
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![]() Quote:
![]() He was few km away from me, no more and my silent ambush failed... Oh, are tubes flooding noise modeled in game? I did that. Last edited by Vipper; 01-07-12 at 11:25 PM. |
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#6 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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IIRC subs do emit noise when static. There were some graphs with noise vs. speed, and all subs, including Kilo, did emit some noise at speed zero. The noise was very small. The noise also did not increase until 5kts or so. Simply speaking static sub makes same noise as slow sub.
No transients like opening tubes are generated by AI subs, nor detected by any sub, AFAIK. IMHO at 130m you simply detected you. Depends on the background noise. I literally crashed into Kilo once without detecting him, but it was stormy sea. At 130m he could actually create a shadow on BB by masking background noise. Not that it is simulated in DW.
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#7 |
Captain
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#8 | |
The Old Man
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![]() Quote:
Just a rumors I'm afraid. But imho it's plausible. Questions is at what range such effect would occur.
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#9 |
Captain
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#10 |
Captain
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Location: Nuclear submarine under the North Pole
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