SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-06-12, 12:37 AM   #1
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Your generators are still running because your sonar, air conditioning, light etc needs to keep running. Even at all stop a diesel boat makes some noise. If you shut down every piece of electrical equipment you could in theory evade sonar detection but you can't do that in DW.

That is the IRL explnation, but as Schwartzritter said it most likely had you on HF sonar.
__________________


TLAM Strike is offline   Reply With Quote
Old 01-06-12, 01:51 AM   #2
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
Uploads: 0
Default

He heard your crew singing. Next time let them know about proper quiet ship procedures.

I don't think DW models Akulas going HF, it certainly doesn't make sense from a doctrine standpoint.
magicstix is offline   Reply With Quote
Old 01-06-12, 02:52 AM   #3
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

The HF is not reliable for much more than finding mines, but the engine does allow for HF detection by platforms with such arrays. I just created a quick mission in in the game to test the theory using an Akula II and the N. Korean Midget Sub. While the blip did not really show in the HF monitor at all, I pointed the boat and the scope in the general area and the engine placed an HF mark in the vicinity of the target, so it is conceivable that if someone is close enough, the HF can mark the player and trigger AI doctrine. I think OP's issue is a very rare case, however.
Hinrich Schwab is offline   Reply With Quote
Old 01-07-12, 03:01 PM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

At 130 meters, HFS is very likely the source, but I wouldn't rule out a passive detection at base (contact speed = 0) passive level either.
__________________
Molon Labe is offline   Reply With Quote
Old 01-07-12, 10:55 PM   #5
Vipper
Machinist's Mate
 
Join Date: Sep 2007
Posts: 122
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by magicstix View Post
He heard your crew singing. Next time let them know about proper quiet ship procedures.

I don't think DW models Akulas going HF, it certainly doesn't make sense from a doctrine standpoint.
Maybe he heard how i clicked switches

He was few km away from me, no more and my silent ambush failed...

Oh, are tubes flooding noise modeled in game? I did that.

Last edited by Vipper; 01-07-12 at 11:25 PM.
Vipper is offline   Reply With Quote
Old 01-08-12, 10:52 AM   #6
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

IIRC subs do emit noise when static. There were some graphs with noise vs. speed, and all subs, including Kilo, did emit some noise at speed zero. The noise was very small. The noise also did not increase until 5kts or so. Simply speaking static sub makes same noise as slow sub.
No transients like opening tubes are generated by AI subs, nor detected by any sub, AFAIK.

IMHO at 130m you simply detected you. Depends on the background noise. I literally crashed into Kilo once without detecting him, but it was stormy sea.
At 130m he could actually create a shadow on BB by masking background noise. Not that it is simulated in DW.
__________________
Dr.Sid is offline   Reply With Quote
Old 01-14-12, 02:22 PM   #7
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid View Post
At 130m he could actually create a shadow on BB by masking background noise.
Your source on this?
magicstix is offline   Reply With Quote
Old 01-14-12, 05:20 PM   #8
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by magicstix View Post
I'd say tubes flooding would definitely be a detectable transient; I dunno if DW models that though.
It does not. At least if AI is involved on either side. Not sure about player vs. player, as many things are different with player boats.

Quote:
Originally Posted by magicstix View Post
Your source on this?
Just a rumors I'm afraid. But imho it's plausible. Questions is at what range such effect would occur.
__________________
Dr.Sid is offline   Reply With Quote
Old 01-14-12, 05:50 PM   #9
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid View Post
Just a rumors I'm afraid. But imho it's plausible. Questions is at what range such effect would occur.
I wouldn't expect it to occur due to diffraction except at collision ranges.
magicstix is offline   Reply With Quote
Old 01-14-12, 02:21 PM   #10
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 482
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Vipper View Post
Maybe he heard how i clicked switches

He was few km away from me, no more and my silent ambush failed...

Oh, are tubes flooding noise modeled in game? I did that.
I'd say tubes flooding would definitely be a detectable transient; I dunno if DW models that though.
magicstix is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.