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Old 01-07-12, 10:55 PM   #1
Vipper
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Quote:
Originally Posted by magicstix View Post
He heard your crew singing. Next time let them know about proper quiet ship procedures.

I don't think DW models Akulas going HF, it certainly doesn't make sense from a doctrine standpoint.
Maybe he heard how i clicked switches

He was few km away from me, no more and my silent ambush failed...

Oh, are tubes flooding noise modeled in game? I did that.

Last edited by Vipper; 01-07-12 at 11:25 PM.
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Old 01-08-12, 10:52 AM   #2
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IIRC subs do emit noise when static. There were some graphs with noise vs. speed, and all subs, including Kilo, did emit some noise at speed zero. The noise was very small. The noise also did not increase until 5kts or so. Simply speaking static sub makes same noise as slow sub.
No transients like opening tubes are generated by AI subs, nor detected by any sub, AFAIK.

IMHO at 130m you simply detected you. Depends on the background noise. I literally crashed into Kilo once without detecting him, but it was stormy sea.
At 130m he could actually create a shadow on BB by masking background noise. Not that it is simulated in DW.
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Old 01-14-12, 02:22 PM   #3
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Originally Posted by Dr.Sid View Post
At 130m he could actually create a shadow on BB by masking background noise.
Your source on this?
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Old 01-14-12, 05:20 PM   #4
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I'd say tubes flooding would definitely be a detectable transient; I dunno if DW models that though.
It does not. At least if AI is involved on either side. Not sure about player vs. player, as many things are different with player boats.

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Your source on this?
Just a rumors I'm afraid. But imho it's plausible. Questions is at what range such effect would occur.
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Old 01-14-12, 05:50 PM   #5
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Quote:
Originally Posted by Dr.Sid View Post
Just a rumors I'm afraid. But imho it's plausible. Questions is at what range such effect would occur.
I wouldn't expect it to occur due to diffraction except at collision ranges.
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Old 01-14-12, 06:43 PM   #6
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130m basically is collisions range.
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Old 01-14-12, 06:50 PM   #7
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Quote:
Originally Posted by Dr.Sid View Post
130m basically is collisions range.
Maybe for foreign boats.


Still I wouldn't expect 130m to be close enough to cause shadowing of a sonar array.
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Old 01-14-12, 02:21 PM   #8
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Quote:
Originally Posted by Vipper View Post
Maybe he heard how i clicked switches

He was few km away from me, no more and my silent ambush failed...

Oh, are tubes flooding noise modeled in game? I did that.
I'd say tubes flooding would definitely be a detectable transient; I dunno if DW models that though.
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