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Old 12-22-11, 08:34 AM   #1
Sailor Steve
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His point was that with Anvart's mods in SH3 you could control it yourself, having it down or up at your choosing. Same with the flags.
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Old 12-22-11, 10:31 AM   #2
Dogfish40
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Quote:
Originally Posted by troopie View Post
TDW's 'FX_Update' mod makes it work automatically.

It even spins around looking for signals!

Just can't look at my sub the same without it.

Cheers TDW!
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Originally Posted by Sailor Steve View Post
His point was that with Anvart's mods in SH3 you could control it yourself, having it down or up at your choosing. Same with the flags.
Yeah, I guess the game was set up much differently. In fact, (I think I'm right about this) that antenna (direction finder) is working. I got a message that my sub was spotted close to my present coordinates, a few minutes later the ship shows up on my nav-map which we intercepted of course. It took me a-while to realise that the DF antenna was being used by my radio man to actually find ships in our area sending messages then pinpointing their position. The antenna isn't driving me nuts by any means, there are just times when I'd like to have it down during a surface attack. In SH3 I could hit the hotkey to put it down.
As far as TDW goes, I meant in my post by helping, that I could possibly try and alter the command to make it manual.
Anyway, it's all good!!
D40

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Old 12-22-11, 03:53 PM   #3
TheDarkWraith
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The StateMachineController class doesn't work like it does in SH3. This prevents many neat and cool things from happening/being made...
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Old 12-24-11, 09:51 AM   #4
troopie
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Originally Posted by Dogfish40 View Post
As far as TDW goes, I meant in my post by helping, that I could possibly try and alter the command to make it manual.
Whoops, way outta my depth here, sorry fellas!

Just pissed 'n' bored!
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