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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
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Grrrr: Some of the boats CTD GWX when they explode and sink
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.
I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas? ![]() |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Post load Order!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Stowaway
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Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.
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#4 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
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![]() Here you go: Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\SilentHunterIII\MODS] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas Thomsen's Sound Pack V3.2cg WBNN Mission Orders LifeBoats&Debris_v4 RadioMesg V 0.1 New Uboat Guns 1.2 DBSM GWX_SH4StyleFlag_fullModel SH4Style_flagS_midSpeed SH4Style_flag_fastSpeed GWX_DFa-Flag&Pens_2010 Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO OLC's Modified Searchlight Beams for GWX3 WB's Deck Gun Range WB's Decks Awash + Fuel Economy Torpedo damage Final ver2.0 Q Ship mod GWX3.0 Dˆnitz Picture With Fly M.E.P v3 M.E.P v3-Patch FlatSunFix for M.E.P v3-Patch DD_OH_V3.09_20091209162038 Conning Tower open Hatch093food Colored_Map_alias_Brown_Grey_Map No continuous 'Ship spotted' V1.2 for GWX3 DBSM_SH3_Speech_Fix Rapt0r's DBSM Addon Yes Sir Patch M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod MaGui 3.4 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4 optional-stopwatch with speed lines for MaGui 3.4 Conus' Historically Accurate U-boat Emblems 1.3 Rapt0r's Uniforms V2.0 [Grey] remove some Dertien No Rank On Crew NewDepthCharges Bad Weather Fix V1.1 BETA GWX - Main movie - 'Das Boot' Supplement to V16A3 no-golfball_sun_for_Thoms0 Remove Searchlights from Merchants Rapt0r's DBSM Addon [FIX 1.4] Torpedo explosion WB's Patrol Orders - North Atlantic, Nˆrd Atlantik, Atlantique nord Haunting Atlantic Wind Internal U-Boat Sound Effect DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 Torpedo Failures V1.1 for V16A3 (JSGME) Type VII salvo selector Binocular mod DD_VisibleMines_V1.0 Wooden_Lifeboats_Mod_1.1 optional-No Stealthmeter for MaGui 3.4 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Add TMT ThomsonsShips fix Merchant_Fleet_Mod_3.2 MFM-v3-US+UK_Skins19390901 Leitz Fernglas |
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#5 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
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No answer(s)? No idea(s)? Nothing(s)? ![]() |
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#6 |
Eternal Patrol
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What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.
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#7 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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My sound card is integrated in the Asus A8N SLI SE mobo. Most new merchants don't CTD my system when they sink. It seems to be the old stock merchants that provoke CTDs.
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#8 |
Eternal Patrol
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That's probably the problem. Onboard sound systems can be trouble.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Stowaway
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#10 | |
Stowaway
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SH3 Validator |
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#11 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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I'll try SH Validator. I'll check if it's the mobo sound card as well.
![]() Thank you for your help, guys. Annoying bug. ![]() |
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#12 |
Eternal Patrol
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Becoming a troll again?
As I said, I had similar problems and that turned out to be the answer.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Stowaway
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#14 | |
Stowaway
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If there is any particular merchant on which CTD occurs, you may want to make a test with the particular merchant placing just your own sub and that/those merchant(s) and sink them. I would do it via Sh3MissionEditor.exe |
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#15 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
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I have this error but all [Equipment x] are in sequential order?! Mine says: [Equipment 119] NodeName=A01 LinkName=Bootsmann5 StartDate=19380101 EndDate=19451231 Loadout=Allied_Merchant How do I fix this? All the equipment numbers before (1-118) and after(120-134) are in sequential order. Any idea(s)? |
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