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-   -   Grrrr: Some of the boats CTD GWX when they explode and sink (https://www.subsim.com/radioroom/showthread.php?t=190550)

Victor Schutze 12-13-11 10:54 PM

Grrrr: Some of the boats CTD GWX when they explode and sink
 
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas? :hmmm:

Myxale 12-14-11 02:02 AM

Post load Order!:88)

PapaKilo 12-14-11 02:50 AM

Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.

Victor Schutze 12-14-11 01:51 PM

Quote:

Originally Posted by PapaKilo (Post 1804994)
Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.

I'll look for it. Never heard about this. How does it work? :hmmm:

Quote:

Originally Posted by Myxale (Post 1804986)
Post load Order!:88)

Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
Dˆnitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, Nˆrd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas

Victor Schutze 12-15-11 01:58 PM

Quote:

Originally Posted by Victor Schutze (Post 1805199)
I'll look for it. Never heard about this. How does it work? :hmmm:



Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
D***710;nitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, N***710;rd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas


No answer(s)? No idea(s)? Nothing(s)? :hmmm:

Sailor Steve 12-15-11 02:01 PM

What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.

Victor Schutze 12-15-11 02:15 PM

Quote:

Originally Posted by Sailor Steve (Post 1805686)
What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.

My sound card is integrated in the Asus A8N SLI SE mobo. Most new merchants don't CTD my system when they sink. It seems to be the old stock merchants that provoke CTDs.

Sailor Steve 12-15-11 03:40 PM

That's probably the problem. Onboard sound systems can be trouble.

PapaKilo 12-15-11 04:17 PM

Quote:

Originally Posted by Sailor Steve (Post 1805737)
That's probably the problem. Onboard sound systems can be trouble.

:haha: Becoming wrong again ?

PapaKilo 12-15-11 04:20 PM

Quote:

Originally Posted by Victor Schutze (Post 1805693)
My sound card is integrated in the Asus A8N SLI SE mobo. Most new merchants don't CTD my system when they sink. It seems to be the old stock merchants that provoke CTDs.

http://www.subsim.com/radioroom/showthread.php?t=187453

SH3 Validator

Victor Schutze 12-15-11 04:31 PM

I'll try SH Validator. I'll check if it's the mobo sound card as well. :hmmm:

Thank you for your help, guys.

Annoying bug. :damn:

Sailor Steve 12-15-11 04:34 PM

Quote:

Originally Posted by PapaKilo (Post 1805760)
:haha: Becoming wrong again ?

Becoming a troll again?

As I said, I had similar problems and that turned out to be the answer.

PapaKilo 12-15-11 04:38 PM

Quote:

Originally Posted by Sailor Steve (Post 1805773)
Becoming a troll again?

I do not need to become, it is my nature =]

PapaKilo 12-15-11 04:48 PM

Quote:

Originally Posted by Victor Schutze (Post 1805770)
I'll try SH Validator. I'll check if it's the mobo sound card as well. :hmmm:

Thank you for your help, guys.

Annoying bug. :damn:

When this happens next time, make a screenshot of the error window and post it here =]

If there is any particular merchant on which CTD occurs, you may want to make a test with the particular merchant placing just your own sub and that/those merchant(s) and sink them. I would do it via Sh3MissionEditor.exe

Victor Schutze 12-16-11 10:34 PM

Quote:

Originally Posted by PapaKilo (Post 1805780)
When this happens next time, make a screenshot of the error window and post it here =]

If there is any particular merchant on which CTD occurs, you may want to make a test with the particular merchant placing just your own sub and that/those merchant(s) and sink them. I would do it via Sh3MissionEditor.exe

I am trying to fix the problem(s) through the Sh Validator tool:

I have this error but all [Equipment x] are in sequential order?!

Mine says:

[Equipment 119]
NodeName=A01
LinkName=Bootsmann5
StartDate=19380101
EndDate=19451231
Loadout=Allied_Merchant

How do I fix this? All the equipment numbers before (1-118) and after(120-134) are in sequential order.

Any idea(s)?


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