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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The difference in metric vs imperial units come when plotting positions for determining speeds. Then you need 3 minute periods for imperial, and 3 min 15sec periods for metric. Then every 100 yards, or 100 meters, distance moved by the target amounts to 1 knot. As for different intercepting methods, I develloped my own drawing technique. Mine allows me to figure out the course to go to manouvre around/towards/away from the target, while keeping up with his own movement. Like extending distance as quickly as possible, draw left or right around him, or like the other picture reduce range asap (pure intercept). If you update this drawing as the target bearing changes then you can move in a nice circle around the target, maintaining your distance. I made this public in an obscure post in the SH3 section. But I never made a good tutorial for it, too lazy. Here it is: http://www.subsim.com/radioroom/show...12&postcount=5
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 12-13-11 at 08:48 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Take a look at MOBO program in the Mobo forum. It is --how do I say this--unbelieveable.
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