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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
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GREAT scott! Pisces and tomoose, you are GODS amongst men! It gives me honor to serve alongside such fantastic skippers ![]() This is EXACTLY what I was looking for! That image right there, BEAUTIFUL. That's exactly how I learned to do it, THAT is the intercepting I know and love. And there's more guides about this? GREAT! Holy bejeezus I think this is gonna be a lot easier than I thought haha! Thank you so much you guys, this is really great. I'm downloading the guides and reading through em and I'll be setting myself up for a crash course in intercepting and eliminating VERY soon. *One last thing. I seem to remember that there's some small differences when using the Imperial system compared to metric. But overall, when plotting for intercept, if the target is going say 7knots, you would plot a circle that is 7nm in diameter, correct? And then I know there's the speed plotting issue, but I think I'll figure that out in a bit here. Thanks again sirs!
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The difference in metric vs imperial units come when plotting positions for determining speeds. Then you need 3 minute periods for imperial, and 3 min 15sec periods for metric. Then every 100 yards, or 100 meters, distance moved by the target amounts to 1 knot. As for different intercepting methods, I develloped my own drawing technique. Mine allows me to figure out the course to go to manouvre around/towards/away from the target, while keeping up with his own movement. Like extending distance as quickly as possible, draw left or right around him, or like the other picture reduce range asap (pure intercept). If you update this drawing as the target bearing changes then you can move in a nice circle around the target, maintaining your distance. I made this public in an obscure post in the SH3 section. But I never made a good tutorial for it, too lazy. Here it is: http://www.subsim.com/radioroom/show...12&postcount=5
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 12-13-11 at 08:48 AM. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Take a look at MOBO program in the Mobo forum. It is --how do I say this--unbelieveable.
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