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Old 12-06-11, 10:52 AM   #1
Sailor Steve
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In stock SH4 you can already see 20km. A 16km mod would make it worse, not better.

@ Karle94: That's an intriguing idea, but I think 30km is a bit far to see anything from the bridge of a submarine. Just my opinion, of course.
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Old 12-06-11, 11:00 AM   #2
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Not that spotting reports would make a huge difference usually, since you do get radar that can do it from much further away!

Yeah, I think 20km is where it is, and that's approximately the graphical limit of SH3/4 anyway. So you don't need mods for this aspect.
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Old 12-06-11, 12:29 PM   #3
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I concur, the SJ Radar (and hydrophone) negates the need for it, and besides. what can you really see with binos that far anyway?

Just a thought.
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Old 12-10-11, 02:29 PM   #4
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Quote:
Originally Posted by Sailor Steve View Post
In stock SH4 you can already see 20km. A 16km mod would make it worse, not better.

@ Karle94: That's an intriguing idea, but I think 30km is a bit far to see anything from the bridge of a submarine. Just my opinion, of course.
But the enemy ship artillery (all calibers) fires only from 7 kilometres away!
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Old 12-12-11, 07:12 AM   #5
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Originally Posted by yamatoforever View Post
But the enemy ship artillery (all calibers) fires only from 7 kilometres away!
This could be done by the ship-sensors (visual ) and the firingranges.


In FOTRS V2.0 which is under construction big BB´s firing in a range about 15.000 meters, Cruisers about 12.000 meters, DD´s about 10.000 and Merchants about 6.000 meters.
Every Class got their special visual sensor.
BB´s didnt fire on subs on this large range because the sub is to small but you can see BB´s firing at each other over that long range.

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Old 12-16-11, 02:26 PM   #6
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Quote:
Originally Posted by AOTD_MadMax View Post
This could be done by the ship-sensors (visual ) and the firingranges.


In FOTRS V2.0 which is under construction big BB´s firing in a range about 15.000 meters, Cruisers about 12.000 meters, DD´s about 10.000 and Merchants about 6.000 meters.
Every Class got their special visual sensor.
BB´s didnt fire on subs on this large range because the sub is to small but you can see BB´s firing at each other over that long range.

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Old 12-16-11, 03:07 PM   #7
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Quote:
Originally Posted by AOTD_MadMax View Post
In FOTRS V2.0 which is under construction big BB´s firing in a range about 15.000 meters, Cruisers about 12.000 meters, DD´s about 10.000 and Merchants about 6.000 meters.
Actually even that is a little short. The longest hit ever made on a moving target was by Scharnhorst on HMS Glorious at 26,465 yards, or 24,200 metres. You're right, they almost certainly wouldn't shoot at a submarine at that range, firstly because subs sit lower in the water and are harder to see, and secondly because they wouldn't waste their big-gun ammo on a target so hard to hit. On the other hand the US battleships Iowa and New Jersey did try to hit the Japanese destroyer Nowaki at more than 35,000 yards, or 32,000 metres, so you never know for sure what they'll actually do.
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Old 12-17-11, 07:23 AM   #8
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Dang! 35,000 yards! Close to 18nms!

That is amazing that they would fire at that distance to try to hit something as small as a destroyer at that range.
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Old 12-17-11, 07:59 AM   #9
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Originally Posted by Sailor Steve View Post
Actually even that is a little short. The longest hit ever made on a moving target was by Scharnhorst on HMS Glorious at 26,465 yards, or 24,200 metres. You're right, they almost certainly wouldn't shoot at a submarine at that range, firstly because subs sit lower in the water and are harder to see, and secondly because they wouldn't waste their big-gun ammo on a target so hard to hit. On the other hand the US battleships Iowa and New Jersey did try to hit the Japanese destroyer Nowaki at more than 35,000 yards, or 32,000 metres, so you never know for sure what they'll actually do.
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Dang! 35,000 yards! Close to 18nms!

That is amazing that they would fire at that distance to try to hit something as small as a destroyer at that range.
Did´t they barely miss that destroyer?
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Old 12-17-11, 12:14 PM   #10
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The time of flight for a 16"/50 shell at 35,000 yards is more than a minute. I've read that Nowaki would wait for the muzzle flash from the battleships and then turn and run in a different direction. I don't have a source for that, however. That said, they never hit Nowaki.
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Old 12-11-11, 06:43 PM   #11
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In stock SH4 you can already see 20km. A 16km mod would make it worse, not better.
Are you sure? When I was trying to use celestial nav. in SH4 (w/ RFB) I was not able to see mountains beyond 10 nm, IIRC.
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Old 12-11-11, 11:34 PM   #12
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With the distance to the horizon even being on a raised platform, like the conning tower, or the lookout perches, 20km distance should be more than enough for distance sight.

Short little concise article on the topic,

When I stand at the water's edge and look out over the ocean, how far away is the horizon?



http://science.howstuffworks.com/question198.htm
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Old 12-13-11, 12:21 PM   #13
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Quote:
Originally Posted by TorpX View Post
Are you sure? When I was trying to use celestial nav. in SH4 (w/ RFB) I was not able to see mountains beyond 10 nm, IIRC.
20 km is 10.8 nautical miles.
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Old 12-13-11, 09:50 PM   #14
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20 km is 10.8 nautical miles.
Yes, you are right. For some reason I was thinking in terms of statute miles.
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Old 12-12-11, 07:57 AM   #15
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@ Karle94: That's an intriguing idea, but I think 30km is a bit far to see anything from the bridge of a submarine. Just my opinion, of course.
It was not made for submarines, but battleships.
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