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16 km mod for SH4?
There also a 16 km mod for SH4 as we know him from SH3? By this I mean a greater visibility in the game!
Greetings Molke2005 |
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In stock SH4 you can already see 20km. A 16km mod would make it worse, not better.
@ Karle94: That's an intriguing idea, but I think 30km is a bit far to see anything from the bridge of a submarine. Just my opinion, of course. |
Not that spotting reports would make a huge difference usually, since you do get radar that can do it from much further away!
Yeah, I think 20km is where it is, and that's approximately the graphical limit of SH3/4 anyway. So you don't need mods for this aspect. |
I concur, the SJ Radar (and hydrophone) negates the need for it, and besides. what can you really see with binos that far anyway?
Just a thought. |
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Are you sure? When I was trying to use celestial nav. in SH4 (w/ RFB) I was not able to see mountains beyond 10 nm, IIRC. |
With the distance to the horizon even being on a raised platform, like the conning tower, or the lookout perches, 20km distance should be more than enough for distance sight.
Short little concise article on the topic, When I stand at the water's edge and look out over the ocean, how far away is the horizon? http://science.howstuffworks.com/question198.htm |
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In FOTRS V2.0 which is under construction big BB´s firing in a range about 15.000 meters, Cruisers about 12.000 meters, DD´s about 10.000 and Merchants about 6.000 meters. Every Class got their special visual sensor. BB´s didnt fire on subs on this large range because the sub is to small but you can see BB´s firing at each other over that long range. Regards Maddy |
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twould be nice to see mountains from further away.
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Yes, you are right. For some reason I was thinking in terms of statute miles. :O: |
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if not, how can i change the view distance? :ping: Reguards, Yamato_NF :salute: |
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