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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
does anyone know an effect that alerts the AI without using a player's object (e.g., bold, torpedo,...) ? I ask because I was wondering whether it's possible with TDW's method to solve an old and very annoying problem in SH3: premature explosions of torpedoes are completely ignored by the AI. If one could spawn an object that alerts the AI via the dud torpedo effect in particles.dat, the problem would be solved ![]() ![]() Cheers, LGN1 |
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