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Old 03-03-11, 09:27 AM   #1
slipper
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Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
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Old 03-03-11, 09:30 AM   #2
Magic1111
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Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
I´ve download the file a few minutes and all works fine !
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Old 03-03-11, 09:55 AM   #3
irish1958
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Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
I suggest you try a different web browser.
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Old 03-03-11, 01:15 PM   #4
brett25
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
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Old 03-03-11, 01:31 PM   #5
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Quote:
Originally Posted by brett25 View Post
very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
Can be added/removed at any time.

It recognizes this unique file by magic...no really, I know the file system and it will recognize it
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Old 03-03-11, 07:00 PM   #6
Stormfly
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Old 03-03-11, 07:11 PM   #7
TheDarkWraith
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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Old 03-03-11, 07:31 PM   #8
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any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
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Old 03-03-11, 07:35 PM   #9
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
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Old 04-25-11, 09:57 AM   #10
Stiebler
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Default Saved games may not reload

When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)

The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen.

By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations!

This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game.

Has anyone else noted this problem, not necessarily with NYGM?

Stiebler.
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Old 04-25-11, 12:24 PM   #11
A6Intruder
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Quote:
Originally Posted by Stiebler View Post
When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)

The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen.

By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations!

This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game.

Has anyone else noted this problem, not necessarily with NYGM?

Stiebler.
Hi,
yes i could confirm your words. After my testings with LSH 5.1, in my opinion it has to be: TDW_DC_waterdisturbance_V4.0_SH3 Mod.
I only could reload when no enemy ship was sunk before.
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Old 04-25-11, 01:39 PM   #12
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p.s link down.

I may have to confirm this too. I didnt realize it but i cant reload my saved games after i sink a ship either (or get depth charged). I am running GWX 3.0 and a lot of other mods, so i cannot be TOO sure, but it looks likely with all the described problems above.
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Old 04-25-11, 03:13 PM   #13
LGN1
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Hi Stiebler,

I've just made a quick test with a scr campaign file containing only a single ship. I had no problems with saving at any instance

I don't know which exe you use, but Privateer once mentioned that the no-cd exe (the cracked one with starforce removed) is less stable than the original exe without any starforce trace (the one h.sie uses for his patches). I use the original one without starforce. I guess you too. If not, this might be the difference

BTW, have you tested the water disturbance mod? I made several tests and could not find any clear sign that it is actually doing what it's supposed to do. My feeling is that it has no influence at all on the AI. See here:

http://www.subsim.com/radioroom/show...&postcount=121

and the other posts in the thread. If you have made some tests with different results it would be great if you could share them!

Regards, LGN1
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Old 04-25-11, 03:19 PM   #14
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Interesting observations, I think I'll look into this as well...
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Old 04-25-11, 04:14 PM   #15
frau kaleun
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Are these problems only with NYGM and LSH? Or is it happening with GWX as well?

Edit: Never mind, just saw Salvadoreno's post above.
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