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Old 11-15-11, 05:00 PM   #16
Fish In The Water
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Had 89 asked something along the lines of "What of the super mods provides the greatest stealth for a surface U-Boat? By day? By night?" I would never have responded as I did and probably not replied at all since the vast majority of my SH3 time has been in GWX.
As has mine, (time spent with GWX that is), which is why I felt unqualified to give a specific answer.

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Discussion regarding features and design philosophies is not the same as numerical scoring and building some silly list from best to worse.
This is a valid point with which I fully agree. Thank you for taking the time to explain it a little more. My only concern here is that while this type of subjective ranking and numerical listing may seem 'silly' to you and I, new members (without the benefit of our background) do not always view it as such.

In other words, I think it would be beneficial for us to advise them a little more diplomatically rather than come across as curt and risk having some wander off thinking we're a bunch of elitist snobs or perhaps even worse.

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I need to add that at no time have I thought that 89 intended offence or controversy. I too have tried to remain civil while remaining in disagreement.
And I think you have remained civil, for which I salute you.
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Old 11-15-11, 06:22 PM   #17
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I also said that I am a newbie in subsims and do not trust my own judgement yet, so I was looking for opinions of the more experienced. I start to get the idea of what I should expect and what I should not in terms of uboat stealth, but wanted a discussion on what is the "Ideal", what part of it is realised in what version of Silent Hunter and how it is realised (remember I did not ask purely about SH3 mods, but other SHs too -SH4, maybe 5).
As I tried to explain in my first post, for someone to even be able to approach the question they would first have had to have extensively played both mods, and most people for reasons of their own settle on one, which leaves them knowing little about the other, except for what fans of the other have written. I played RUB, the grandfather of NYGM, and a little NYGM before settling on GWX as my supermod of choice, but am still waiting for a better computer so I can give LSH3 and WAC a try. But I didn't play NYGM enough to truly compare them.

No one I'm aware of has really done an in-depth comparison of those features, so no one is truly qualified to answer the question you posed, which is why I said it was "tough".

As for your test, the furthest distance I've ever had a destroyer without radar spot me in GWX was about 7000 metres, which is about five miles, which sounds about right.
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Old 11-16-11, 02:36 PM   #18
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Thanks for the answers, guys! I have pretty much narroed it down to using gameplay files from LSH for early war (purely from feedback about its gameplay) and stock GWX for later war.

I need to go away for a couple of weeks though, so I will bump this thread with some more questions about realisation of stealth in Silent Hunter games once I get back

Cherio and thanks again for your patience with my newbieshness!

PS.
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Rather the question was more like "On a scale of 1 to 10, with 5 being Stock and GWX being 2, how do the other Mods compare regarding surfaced daytime stealth?"
-No, no, GWX scoring was just an example of me using the (agreed to be flawed) subjective impression of stealth scales, it was not part of the "premise" of the question. The "ruler" had only one origin - stock SH, with respondents themselves choosing where to place GWX or SH4 or LSH or whatever.
But since these "psychometric" arbitrary scales were so repugnant to everyone here, I will just structure my further questions in a way Randomizer suggested.
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Old 11-16-11, 02:41 PM   #19
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I need to go away for a couple of weeks though, so I will bump this thread with some more questions about realisation of stealth in Silent Hunter games once I get back

Cherio and thanks again for your patience with my newbieshness!
Very good. Enjoy the time off and hope to see you when you get back.
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Old 11-16-11, 02:57 PM   #20
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Well, travel safe and good hunting.
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Old 11-16-11, 02:57 PM   #21
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Here is my humble opinion:
During the last two days I have uninstalled my GWX game , made multiple installs and I played WAC4.1 vs GWX.
Well , GWX rocks!
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Old 11-16-11, 04:22 PM   #22
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Originally Posted by Sailor Steve View Post
As I tried to explain in my first post, for someone to even be able to approach the question they would first have had to have extensively played both mods, and most people for reasons of their own settle on one, which leaves them knowing little about the other, except for what fans of the other have written. I played RUB, the grandfather of NYGM, and a little NYGM before settling on GWX as my supermod of choice, but am still waiting for a better computer so I can give LSH3 and WAC a try. But I didn't play NYGM enough to truly compare them.

No one I'm aware of has really done an in-depth comparison of those features, so no one is truly qualified to answer the question you posed, which is why I said it was "tough".

As for your test, the furthest distance I've ever had a destroyer without radar spot me in GWX was about 7000 metres, which is about five miles, which sounds about right.
^
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